Yes, and they don't do that many micro transactions either. Taking Guild Wars 1 for example, successful enough to warrant a sequel and numerous expansions all the while maintaining a good standard of re-balancing and upkeep, creating holiday events and tournaments etc. From what I can remember you could only really buy a few cosmetic items and they didn't produce a very large amount of profit for them over the basic purchase amount.
One cannot simply quit wow his way into Mordor.
The guy does make some good points, and it is perfectly possible to have a decent MMO without a subscription, but it needs to be created within the limitations of not having a subscription. Correct me if I'm wrong but Guild Wars seems based around the idea of "You buy the game and thats your lot till you pay for the next expansion we release" - am I right in thinking that? That you dont essentially get any "free" (quotation marks because lets face it, we pay for patches in other games) updates that include any content/features and you have to pay for those? Because I'm sure Blizzard/Trion could make a sustainable business model charging for patches with no sub. But for Trion particularly, I cant see them coping without the money coming in from subs.
uhm dont they have to pay taxes for this money? and some part of it also goes to the publisher and the salesmen who are selling the physical copies. so i think in the end they probably get a rough 30-40$ per copy, and this might still be exaggerated :B
---------- Post added 2011-11-07 at 04:40 PM ----------
So the profit won't be that much , but they'll most likely start somekind of a gameshop for mounts or something. Or else they won't be able to keep the game profitable
Guild Wars (the original) maintained some profitability because it was extremely modular, only towns and outposts were actually hosted on a server, the rest could be generated and run by the home users pc (the instances). Thus the upkeep costs were fairly small and the money from box sales allowed them to at least break even.
---------- Post added 2011-11-07 at 03:44 PM ----------
It's also worth noting the GW2 will not have tiered raids. If you take away raid tiers from Wow patches, you end up with very little new content, an amount that is actually quite easy for a game like GW2 to exceed in it's patches because they don't funnel all development resources into new raids.
with Rift you buy the game + pay a monthly fee + pay for cash shop items + will most likely pay for expansions. Rift though does give great value for money spent with their constant updates and this can be seen as a good thing/bad thing; good in that there is content continually streaming in, and bad in that the need for a constant stream of new content my be due to an underlying flaw in game design.
with Aion you buy the game + pay a monthly fee + pay for cash shop items - expansions as they are actually "free". this can also be considered great value for money as you don't have to pay for the box price of an expansion but that can be good/bad as well; good that you get a large expansion of content for "free", or bad because the content may not be equivalent to what a box expansion would give or that they take too long between expansions to make the "free" expansions a good value for money.
with WoW you buy the game + pay a monthly fee + pay for cash shop items + pay for expansions. now with WoW i feel relative to the other two gives you the least value for money. first, content updates are slower than Rift's. second, the updates are not as jam packed as Rift's. thirdly, time between expansions is longer than Aion's (Rift is only ~8 months old). and fourth WoW charges for expansions when Aion does not. a reason i think WoW can afford to do this is because of the loyal playerbase that it has and the lukewarm receptions of recently released games, they do not feel the heat of competition that is of course until recently with SWTOR coming out at the end of this year and GW2 coming out next year.
now if GW2 offers an equivalent amount of polish and content releases but does not charge a monthly fee it will be the best value for money on the market followed by Rift. i don't believe SWTOR will be able to keep up with Rift's pace of releasing content in the P2P category due to it's fully voice over-ed game design.
Cherish the quiet...before my STORM!!!
Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War: Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)
Subs are just extra money on the side for developers to play with. I believe one of the main reasons why GW2 is able to be F2P is because ANets projects are funded by NCSoft, not by ANet themselves. I'm not so sure if NCSoft pays their salaries though. Please correct me if I'm wrong about any of this.
Last edited by leipuri; 2011-11-07 at 07:31 PM.
Guild Wars 1 is the answer for you.... it was success and gave enough money for them to do another... they just dont spend their money into crap like blizzard does :P blizzcon itself is awesome but still costs and those statues and whatever hecks they made.
Arenanet focuses on the game more :P
i dont get all the discussion about it... there are other games wich get along well with only the packageprice for the game. This must be good profit cause otherwise noone would develop games anymore. maybe a bad example but Diablo2 has still a great playerbase, the Server for Bnet run since day one and they got along well without subfees.
Subfees are kinda new in the business, most of you seem to forget that the Business got along quit good without fees.
If GW1 was so successfull why shouldnt GW2? It would be a fair trade if Blizzard lowers the fees but then they couldnt efford their golden faucets in their bathroom.
Last edited by Uriel; 2011-11-07 at 08:11 PM.
Yeah, I think my OP has been well answered in this thread. I've gained quite a bit of insight by making this thread and I'm glad everyone joined in the discussion. Good sports, the lot of you! With that said, let us go forth and conquer the Asura! Errr...I mean...save Tyria!