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I'm going to agree with you on this one a bit, but I remember quote, "GW2 can live with WoW, because ANet isn't trying to be competitive. However, can WoW live with GW2? That's the major question. We'll just have to wait and see." I can see that quote being the same for TOR. Can WoW live with both of these great MMOs being released? We'll just have to see. It all depends on how well they sell, and how motivated the dev teams are after release.
Persistant World: Confirmed by ANet
Instanced: No, instancing is in the case that only you and your party are in the zone. Loading screens will have to be dealt with when going zone to zone, but you WILL see other players in the zone. This is in place because DEs would be lagged out if the zones were all connected.
Not Trolling: "I don't mean to offend you, but you're ugly" <---similar to what you're saying.
Do your research before posting, or at least ask questions rather than making ridiculous statements.
Last edited by Cuchulainn; 2011-10-31 at 06:49 PM.
You realize GW1 came out if I recall correctly before WoW? Meaning your argument is invalid. You're saying Blizzard's next MMO will not have a sub fee same as GW2 but GW1 which is compared to WoW does not have a sub fee and still did just fine and even came out before WoW. I don't understand your argument.
10/10 for trolling
In that argument.. all of wow is instanced.. its instanced between eastern kingdoms and kaliamdor and northrend and outland so WoW isnt a real MMO? No MMO is a real MMO
Its not instanced off they are different zones that you travel between, you travel along with other random people who are also in this persistent world if it was instanced you'd only see the people in your group
EDIT: On topic i kind of agree with OP, Anet probably do make more then enough but for some reason i want them to have my money because of how good GW2 looks to me, i bought GW1 trilogy (separately because i had factions when it first came out nightfall a little later ect)
Last edited by vilhelm1992; 2011-10-31 at 07:01 PM.
Ugh, of course will GW2 be fine. How much do you think a game costs/designers earn? 100-200 million is more than enough money to start with. I think they even produced GW2 largely on money received from GW1 anyway. And with the expansions and microtransactions coming every now, the cost of salary/maintance etc will easily be covered (see video above), plus profits.
Not all games have/need a subscription fee you know.
People doubting about subs and comparing this game to other MMO's making me sigh. Guild Wars 1 is running for 6 years now with a bare of 3 million players. GW2 will get 3 million players within a year in my optic (I could ofc. be wrong here). GW2 will provide expansion packs and a mini-transaction store. Everything will run smoothly =)
Something that people really must understand - servers that existed when WoW (and guild wars a bit later) launched are hopelessly outdated in terms of both performance and bandwidth available. At the same time, the NEEDS of these servers in terms of performance and bandwidth don't change in a meaningful way (and often go down as algorithms get better at load balancing).
As a result, bandwidth and server maintenance costs are going DOWN all of the time. Perhaps WoW did indeed NEED monthly payments to stay above water. It most certainly would not need it now, and there are activision-blizzard earnings reports to back this up. Server costs there are not even accurately defined into categories like website, wow servers, etc. Instead it's just a small footnote that puts all of those into one lump sum - which is extremely small in comparison to, for example, development costs for new content.
As a result, it is arguable that paying per content rather then per month would incentivize companies to produce both better service and better content more strongly then monthly payments, while remaining financially viable.
If Guild Wars 2 ends up being a mixture of the same gameplay elements of the original, plus the persistent, immersive, wide-open world we've come to know through WoW...
Well, I think calling it a "success" will be a severe understatement. :P
Guild Wars II will have a persistent world. World of Warcraft has a persistent world. RIFT has a persistent world.
Just because there are loading screens in between zones doesn't mean they're instanced. An instanced zone is where only you and your party are. In the persistent zones, not only you and your party are there. And World of Warcraft has invisible loading screens. The tiny lag spikes you get when you enter a new zone. Guild Wars II does this to reduce lag. Which we are all thankful for.
I can't believe people still think GW2 will be fully instanced. It will have a bit more instancing than usual AAA mmos I have played when leveling up to 80 because your personal story is instanced, but besides that only dungeons will be instanced. I do expect to see a ton of sharding in the first few months after launch because of the player cap of 10 on regular DEs and 100 on the epic DE events.
looks like some people need to check the definition of MMO(RPG).
oh and even if wow has a persistant outside world, it hardly ever feels "massively multiplayer" given how wow engine sucks so hard it's hardly playable at all once you reach a few hundreds players (or even before that?) in the same area.
It all comes down to greed, like he said it boils down to the players (us) still willing to pay the monthly fee, it's not NEEDED. I mean Blizzard is a business, if they can make extra money, why the hell not? Why not continue to charge a monthly fee? Greedy? Yes. Wrong? Not so much. What I love about ANet is they understand it's about the players not the money since they are players as well, they just "get it".
I played GW1 for the longest time before WoW and I only lost interest after I did everything there is to do in the game which isn't too unlikely after 4 years of playing. ANet didn't have as big of a team because they started out with very very few people working in small offices/homes/apartments it's amazing what they managed to achieve with so little to begin with.
It's unfortunate but they couldn't keep adding campaigns with the development of GW2. Still, GW1 proves the free to play can work. And with a bigger team, more revenue, better engine I can't wait to play the new guild wars it's going to be amazing
Also.. jumping and freeroam ftw. GW has the greatest art team in the gaming industry imo and I've dreamt of exploring the beautiful scenery in GW1 and now in the upcoming prodigy we CAN! /fanboism
The model already worked for GW 1. They just push out xpacs faster than most games, like DLC for alot of current console games. It covers the cost and nets a decent profit, while allowing them to push foward with the next xpac. Just look at how many the original GW has.
Also, Micro transactions for costume gear. Saw it somewhere, not sure where.
This is the problem i have with most people on these forums.
People see things and judge too quickly without actually playing, or cant judge for themselves but would rather listen to critics...that are not always right..remember most critics speak about the game to there tastes even if they deny/try not too.
Ive played it...its good but then again demos at conventions always are...as for the actual released game?? its in the same boat as all the others YES including star wars!
Who knows what end game they have for this with no sub fees coming in, thats the big question....will it last?
I am a bit dissapointed though that the main selling point for this game and many many many people on these forums have said it many times is the no sub fee's. Thats great but wouldnt you rather have some other major selling point than 'Im not playing shit swtor but ill play gw2 because its free to play' how many times have you seen or said that on these forums aye?
Open world quests or whatever its called? sure its sounds and looks great but i did that in warhammer so its not really new is it.
To the devs ,,, Give me more to go on so i can look forward to more than what i just mentioned above.
Last edited by BatteredSausage; 2011-11-03 at 03:28 PM.
Do keep in mind the total running costs of WoW can be covered with expansion sales alone. Do not think a subscription is needed to run WoW the way it is run today while paying huge bucks.
It is completely the opposite. The ArenaNet guys have to keep working hard on content so that people would buy it. If WoW had no subscription, would people really have paid $45 for 2 recycled heroics ($45 is 3 months of subscription for the time 4.1 lasted)? I really doubt it. Would people have paid $180 for Icecrown Citadel?
Last edited by Fraza; 2011-11-03 at 03:31 PM.
I'd like to point out on the bored part after 4 years. I agree, really I do. I got bored after 4 years as well, the basic things has been done and at this point, you could do the Zaishen quests etc. but you'll get bored real easy.
Soo.. does this say something about no monthly fee? about ArenaNet? I'm quite sure it isn't. The reason why the development of GW1 went into hiatus is because of Guild Wars 1; Utopia. With the development with this game, they'd notice GW1 couldn't do what they want it to do.
This way Utopia got cancelled and they made EotN. The story towards the new game. After 5 years the game is now becoming reality. It's more open, more flexible and way more dynamic than they thought when they started to build te game. I think we can enjoy this game for a LONG time.