seems really slow to get certs for unlocking anything i know they do it like that so you buy stationcash instead of the long grind but the conversion rate doesnt seem all that great that some items still cost 700 station cash for a simple weapon that takes 1000 certs but then again 1000 certs is bout 1000 kills... id imagine those hardcore shooter lovers that play it non stop its an easy grind but to get a better repair tool or of all things a better scope or foregrip it seems a bit harsh that from what i saw better ammo packs goes default > 30 > 50 > 100 > 500 i think which is expensive as all it does is increase the time its deployed for by a few minutes plus after watching the training videos while still downloading the game it said you could use certs to upgrade your rocket launcher as heavy assault to lockon to air and ground vehicles but after checking it ingame they arent certificates but are two complete different guns
Yeah, really not sure why this isn't just World of Tanks. If they're just gonna make it so that most of the "classes" can't do anything to vehicles, seems totally silly to be anything but <Tank> or <Class that can hurt tanks>The only weapons thet REALLY make a difference are the rocket launchers,
In other words, you agree. Aside from a couple gimmicky things put in the game just because infantry needed to be thrown a bone, you might as well just be in a vehicles 24/7 or else just be fodder for someone's KDR.Good luck capturing anything, ever.
Or fighting indoors.
Or being locked out of spawning tanks.
Oh, right. It's about driving vehicles toward capture points while dumb infantry pretend to defend it. =DExcept the game isn't about KDR, stop playing it wrong.
Also, you're not the arbiter of what's "right" and "wrong", so deflate yourself a little, sir.
The larger bases have shields completely blocking vehicles from entering the whole area until infantry disable them.
It's really not hard to avoid vehicles, unless you spend all your time in the Crown clusterfuck.
So hide inside buildings all the time, or behind the force fields, because otherwise vehicles make you go boom. That really doesn't make it sound any better.
I also don't quite understand the physics of land vehicles. I mean, the single person tank, it goes up a hill, get's to the top eventually, then as you go to turn to go along the hill, it decides to roll over.
Or, you go to reverse and turn, expecting to be able to hit the accelerator and then turn in the same direction by switching which direction you're pressing. Not so. The reverse doesn't stop when you stop moving, so going to turn can be very frustrating.
Jet's getting caught on random objects and being stuck there with no hope of escape.
Firing on an enemy in a base, killing them, and then being told you were firing on a friendly and taking half your health as damage, despite the fact that you got a kill on an enemy. I've had this happen a few times.
The precision of the AA guns seems rather off. Aiming one at a Galaxy that's hovering literally 100m in front of me, and getting 1/5 hits, or managing to hit something that's 1000m off in the distance and moving fast and landing every hit... i dunno, it just seems like there's something not right there.
Going below the edges of cliffs slightly, and without warning, being informed that you've just committed suicide. No message, no warning, no alert, just that stupid fucking skull and that sarcastic bloody message.
However, above all by an absolutely massive margin, the most frustrating parts are the cost of air vehicles along with the general slow generation of resources. To add insult to injury, the "respawn time" on them just means you'll often go for ages just sat at a base waiting for the cooldown, and then perhaps having to wait until you've got enough resources.
Actually, no, there's something worse. The fact that a gunner in a galaxy can kill the other vehicles with friendly fire. I often go as escort with them in my own jet if there's no one else to assist and they're perhaps not full on people. Having some, to put it bluntly, absolute dickhead take out your jet and then being stuck with a timer and wasted resources... yeah, that's the sort of move that makes me want to hunt down our own jets and nuke them out of the sky, only to listen to the silent crying of 12 people because there's no zone-wide channel (from what i've seen at least).
I mean yeah, it's a good game and yeah, i understand it's running with the F2P model, but being so limiting in this way absolutely isn't what i'd expect, especially considering there are times you'll head out to a conflict area, only to be shot down by something you couldn't see or respond to, or end up getting stuck on some random object and thus be stuck with yet another timer and having wasted a rather large chunk of resources. There's a right way to do F2P. Being frustrating and having to wait on silly timers isn't the right way. It's not going to convince me to spend money. It's just going to drive me away.
Still, it's innovative so i'll definitely give it time. The simple fact it's free means i certainly have to give it that. I just think that they could make the vehicles be a little less frustrating.
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Oh god yes, that message. Makes me want to kick puppies.Ironically, even the strongest bullets can't defeat an air vehicle, yet a simple blade of grass will cause it to get wrapped up, end up getting flipped over, and then taunting you with "LOL MUST HAVE BEEN SUICIDE". To be fair, the "Stop killing yourself" message just makes me want to punch the developers in the throat. It sounds so childish. They couldn't have put "Be more careful next time" or something amusing like "Jets and Mountains do not mix". The current message reminds me of those people who'd grab your fist, make you hit yourself in the face, and then say "Stop hitting yourself".
And yeah, it seems like the flora is all made of ultra-duranium (or something that sounds advanced and cool, I guess) when you're in a flying vehicle. =D
Infantry are fine, perhaps a bit too strong actually. The anti air missiles are pretty ridiculous, let's not forget that in a high population fight there will be a dozen aircraft with 80 STA lock on missiles aiming at them. This is how it was the last week of the beta after everyone got 1000 free certs, you had to have rank 4 flares to even leave your warpgate, and you STILL had to hide behind mountains waiting on the cooldown half the time you were flying.
Tanks also aren't scary because they can't do much but provide cover and shoot the occasional out of position infantry. Go drive one around an enemy base for a while, one organized squad will take turns running around corners and launching rockets at you and hiding and you won't get a single kill in the 7 seconds it takes them to blow you up. Join a whole column of tanks? Fine, enemy can easily make a column of tanks themselves, and if you're attacking somewhere like Zurvan the added base turrets and heavily fortified infantry positions will stop your invasion pretty quick.
This game revolves around infantry captures. Therefore, it revolves around sunderer and squad leader respawns. Tanks exist to support sundies, air exist to take out sundies and tanks, anti air exists to take out air. Galaxies exist to support squad assaults. Everything revolves around the basic concept of "infantry standing at CP to win territory."
The fact that, if you're driving a vehicle, you kill a heavy with a rocket launcher and he's back 10 secnds later firing at you again but if HE kills YOU you'll be back in...30 minutes with a new fighter is balance enough in my opinion. It will be a very long time before people farm the certs to have their high ammo rocket pods with zoom 3 and their anti infantry machine guns with nightvision and their max flares and their composite armor and their fully certified respawn timer. And, even then, it takes two hits to down a mosquito. Because of that, even one hit will make him pull out and fly back to his nearest bio lab for repairs.
As someone who primarily flies mosquito/liberators, for the love of God infantry are fine against vehicles. YOU might feel useless *by yourself* against a tank, but this is supposed to be a team game, planetside has always been punishing for solo artists.
Last edited by Lysah; 2012-11-23 at 05:46 AM.
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Sure they can't capture, but they sure as hell can't let anyone get out.
Kinda amazed at how many less EU players there are than US atm, pretty much all but one EU server is Low.
Finally got the game up and running, I'm finding it a little overwhelming and not finding it easy to join a squad then find out where they are.
to people saying how strong vehicles are: wait a few weeks until everyone has lock on certs and can kill tanks and aircraft much easier. Infantry can be very strong if you get a sunderer or 2 deployed in good places.
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Anyone playing a non-sniper Infiltrator? I've been thinking about investing my certs into a scout rifle and 2x reflex sight, but I haven't seen any Infiltrators not hanging back and sniping.
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