Originally Posted by
Fencers
I have no negative association with a gerbil wheel content cycle. It is quite fun for me to always work toward an ever moving goal. In the modern MMO, this is often gear or stats. But I would enjoy continued story progression or some other means such as AAs, C levels, access to new areas, item resale or what-have-you.
Progression doesn't have to be gear or stat based alone or at all. Often is, sure. I am looking for continued progression along PVE by some means. Not stagnation.
I'm sure killing stuff in GW2 will be loads of fun. But like, what happens when... we run our 50th Catacomb? Great job team! We won! What did we gain? Oh just the raw satisfaction of killing mobs in the same zone in slightly different compositions. Um, yea. We don't need an incentive, progression or meta-context. Nope. Who's up for run 51?