Originally Posted by
Jonuts
And yet, all things being equal, at a specific value, Paladins are outdone. All things being equal at all other values making up 99.999% of the player base, I see no evidence of this. That the people who get World Firsts find Paladin performance lacking at their level of play is *NOT* a Paladin problem, it's a world class player problem.
Comparing "potential" is just silly, when almost noone will live up to said potential. It's as baseless as judging which car you're taking the kids to soccer in by how well it handles at mach 3.
I might not be coming across very clear. It's not that it isn't a problem, it's that it's *NOT* the massive problem people make it out to be. It means some numbers can be tightened up a bit, not that all is lost and I need to delete my Paladin (Most other other design decisions however, do generally seem to mean that...)
The way this entire argument started, I stand behind my comments. I'd rather be just as good as every other class as far as the 99% of the player base is concerned, the weak at all levels of play other than absolutely skill capped.
That's because you don't understand ret very well. Ret is perfectly fine for DPS output. Every paladin that intends to play well and uses the resources they have to play well will compete with every other class perfectly fine. Did that dot class beat you because they multi-dotted? Too bad, so sad. That's not your class being sub-par in numbers, it's the encounter favoring multi-dotting. You and all the melee behind ranged? It's not because PALADINS are in a bad spot number wise, it's because they can't design an encounter that isn't overly punishing for Melee. You out DPS'd by a warrior? It's not because Warriors deal ZOMG SO MUCH DAMAGE TROLOLOLOLOLOL!!!!, but because the player was better. If thinking the class can't perform lets you sleep better at night, more power to you. Oh, and saying "I can play class X better than Ret Paladin in similar gear" isn't evidence either, unless you can conclusively prove that your skill with the mechanics of class X and Ret are the same, and the difference is more than standard variances you get from RNG (Crits, damage range on hits, procs).
I've seen zero hard evidence that a Ret Paladin that is (arbritary number scale) 8/10 in equal gearing (lets assume magical perfect stat distributions on all gear to remove the bias of better side grades, since that's a gear issue, not a class issue) is going to do less than an 8/10 warrior. All the "evidence" we have essentially says "People who register at 11 on a 1-10 scale can't do as much with Paladins as with other classes". The only time I consistently see a ret paladin at the bottom, it's because the player has no understanding of how to play the class or with large gear differences. Where a Paladin lies in reality is, frankly, *FAR* more important than where they lay on paper. Reality > Theory for practical applications after all.