1. #6141
    I've had a extensive career tanking in FFXI and WoW. After playing both gladiator and marauder in dungeons. The "lack of" a taunt ability (anything FORCING targets to attack you) was the first thing i noticed. It may intimidate a lot of uprising tanks since 99.9% of these games have such ability. Which i hope it stays this way. I had 0 problems grabbing and protecting everyone.

    Generalizing

    Focus targets and working as a team is a old concept, that people are failing at, or just don't care and screw off. If some moron wants to stroke epeen and constantly pull off a tank why should that player be required a "taunt" to pull off the person being a dick. Simple solution is let em die or just kick and move on.
    I understand taunts were "useful" in some situations, but there were some encounters where such abilities resisted over time, or had complete imunity. So on a small scale it's really nothing new.

    In previous games i honestly felt taunt was just the tanks "i win" button. The removal of it reinstates the challenge of people working together, including e-tarded dps and over-healers. Once you understand FFXIVs tank abilites it becomes easier. At higher lvls you get more tools to increase -enmity(threat/aggro). Those who don't understand something will usually be judgemental until its realized what and how.

    In eastern shorud (bottom right corner of the map) there's a FATE boss lv 20 "lazy (something) its a ochu. I can't even begin to tell you how many people rushed in going ape shit, dieing, bitching pure insainities about 0 heals. Havn't laughed that hard in awile being it ages since i seen a zergling slaughter. The ochu was as big as a building and hit like a truck (some got hit for 80-110 normal hits). It took a lonely topaz carby to save the day.

  2. #6142
    Quote Originally Posted by Jarinolde View Post
    Provoke is not a taunt, if that is the skill you're talking about. It's a high enmity generating ability, it does not bring your enmity level equal to or slightly above the player with aggro.
    Provoke takes you permanently to +1 Threat above the highest current target.
    At least thats what every site i read so far said it works.

    Personally from what i saw in p3 it seemed it didnt behave like that b ut oh wells.

    Edit: what really makes me sad is that tanks still dont know the concept of marks.
    I know its hard enough as dps to follow 1, 2 ,3 but tanks not marking and then wonder when everyone goes insane..ohwell...thats why i even started marking when i heal because no one seems to bother.

    Maybe SE should make a own help for that. Marks are a wonderful ability for team coordination.

    edit:
    I never thought of a taunt ability as a "i win" button more like a way to actually get back into the game if you die. Without taunt you might as well stay dead because there is no way you get aggro back before everyone else is dead.
    Which sucks esp in a game that has slight problems with acknowledging that you actually are outside of the big bad aoe.
    Last edited by Asmalya; 2013-08-20 at 10:20 AM.

  3. #6143
    Quote Originally Posted by aikoyamamato View Post
    If you kill things as your job, you get exp for your job and the classes that make up that job (to my understanding). You cannot, however, choose where the experience goes.

    Most people suggest saving leves for crafting because the ONLY way to level crafting is by...well...crafting, and doing crafting leves. You need to spend 1 levequest 'allowance' to do a leve. You receive 3 levequest allowances every 12 hours. Luckily these allowances can stack all the way to 99 so you do not need to do them every day if you don't want to. You get to choose between 4 ypes of leves: Battlecraft leves, Tradecraft leves, Fieldcraft leves and Grand Company leves.

    So if you do a Battlecraft leve you get exp for the class/job you did it as. If you do a tradecraft leve, you gain exp for your tradecraft. You do a fieldcraft leve and you gain exp for your fieldcraft. Etc etc.
    Cool thanks! and nice Avatar btw I am holding myself from buying ps only to play this game because I heard so much for it
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  4. #6144
    anyone else getting a "There was a problem. Please try again later" when entering the 18 digit code?

    - - - Updated - - -

    nvm a quick google search showed more ppl with the same issue:

    http://www.gamefaqs.com/boards/678051-final-fantasy-xiv-online-a-realm-reborn/67029681

  5. #6145
    yes me too :<

    also is there any way to check if you're account is all set up for early access and stuff?
    Last edited by devonizer; 2013-08-20 at 10:36 AM.

  6. #6146
    Quote Originally Posted by Asmalya View Post

    edit:
    I never thought of a taunt ability as a "i win" button more like a way to actually get back into the game if you die. Without taunt you might as well stay dead because there is no way you get aggro back before everyone else is dead.
    Which sucks esp in a game that has slight problems with acknowledging that you actually are outside of the big bad aoe.

    Your right about the marking. But i always hated "zomg tank is dead quick brez, SS, raise/sleep, voke/flash/debuff/shadows x10000 times. This is where the off tank was born. I don't feel its right, nor challanging that you can get a tank back up x amount of times , use 1 ability then be back on track as if nothing ever happend. There would be no game over until 1. you got tired, 2. everyone eventually died, 3. it enraged. To a certain point. I found (as marauder) i joined in on a "boss" type fate that was 50% (for those who don't already you, you get lvl caped on FATEs). about a min later i was able to grab it's attension. Sure its a huge possibilty that things will go ape shit once a tank dies. But it also reinstates the challenge that many people will not be used to.

    I hope it stays to work like this in actual end game content.

  7. #6147
    Quote Originally Posted by Flickyz View Post
    anyone else getting a "There was a problem. Please try again later" when entering the 18 digit code?

    - - - Updated - - -

    nvm a quick google search showed more ppl with the same issue:

    http://www.gamefaqs.com/boards/67805...eborn/67029681
    I had the same issue however when I checked "my profile" it shows that I added FFXIV to my account today so something appears to have gone through and I assume thats me sorted although being SquEnix you never really can tell.

  8. #6148
    why we still not have FFxiv sub forum O_O?
    "if you dont like it, dont play the game! I love the way this game is 100% and nothing should be changed, because beta's aren't meant to improve a game. I will defend this games honor with my life and will refuse that anything bad be said about things that could be improved!"

    - The FFXIV Community. (and some of "legacy" player)

  9. #6149
    Mechagnome sinilaid's Avatar
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    Quote Originally Posted by doraymon View Post
    why we still not have FFxiv sub forum O_O?
    just in case the game tanks again tho I don't think so personally(but this is the internet so who cares about someones opinion)..

  10. #6150
    Warchief Mukki's Avatar
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    Quote Originally Posted by Tahmu View Post
    I hope that one of the first addons will be a threat meter ;p
    Why? It's built into the UI.

  11. #6151
    Quote Originally Posted by sergel02 View Post
    I'm a bit surprised at the tanking issues. Only class I've ever tanked on was my death knight in wow and only dungeons, so I don't have much experience, but I haven't had trouble tanking here.

    Well, as long as I have flash. I tend to cycle through the mobs to gain threat with them all. And then generally use threat moves.
    I had some trouble as a pure Marauder (no Flash from GLD) but that's more because latency/positioning with Overpower is pretty annoying, especially when people are pulling adds.

    I do think GLD is just straight-up superior at tanking by itself compared to MRD, but MRD with some cooldowns from GLD/LNC is more than capable of tanking. And I could tank single mobs just fine. It was usually multiples where I had some trouble, because Overpower is kind of crap for an AOE threat/enmity skill compared to Flash.

  12. #6152
    Quote Originally Posted by doraymon View Post
    why we still not have FFxiv sub forum O_O?
    Because "their UI is too big" and can't adjust the size for another section yet :P

  13. #6153
    Quote Originally Posted by Mukki View Post
    Why? It's built into the UI.
    really? i didnt notice it :O
    "How poor are they that have not patience"

  14. #6154
    Mechagnome sinilaid's Avatar
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    Quote Originally Posted by Tahmu View Post
    really? i didnt notice it :O
    its at the top left of the screen, next to the name under the class/job logo thing

  15. #6155
    Quote Originally Posted by Habbage View Post
    I had the same issue however when I checked "my profile" it shows that I added FFXIV to my account today so something appears to have gone through and I assume thats me sorted although being SquEnix you never really can tell.
    Same here. Just checked "My profile" and i have the game registered. Well, lol, i guess it redeemed the key just right.

  16. #6156
    I have yet not received anything. Are they giving the keys in waves, or something like that?

  17. #6157
    Quote Originally Posted by DelonK View Post
    I have yet not received anything. Are they giving the keys in waves, or something like that?
    I got my key directly from GreenManGaming's website when i made the purchase about...2 weeks ago.

  18. #6158
    I preordered from greenmangaming yesterday and received my key instantly. Today I received an email with instructions on how to register it.

    If you've preordered and haven't received your key I would contact whomever you preordered from.

  19. #6159
    Quote Originally Posted by Kaisu View Post
    Your right about the marking. But i always hated "zomg tank is dead quick brez, SS, raise/sleep, voke/flash/debuff/shadows x10000 times. This is where the off tank was born. I don't feel its right, nor challanging that you can get a tank back up x amount of times , use 1 ability then be back on track as if nothing ever happend. There would be no game over until 1. you got tired, 2. everyone eventually died, 3. it enraged. To a certain point. I found (as marauder) i joined in on a "boss" type fate that was 50% (for those who don't already you, you get lvl caped on FATEs). about a min later i was able to grab it's attension. Sure its a huge possibilty that things will go ape shit once a tank dies. But it also reinstates the challenge that many people will not be used to.

    I hope it stays to work like this in actual end game content.
    Yes thats nice in a raid but i think if for whatever reasons the tank dies in a 4m (for example because he stands outside of the big red circle of doom but the game decides he still has to die) and the group manages to rezz the tank and survive until he stands then the group doesnt deserve to wipe since clearly tehy showed a certain skill there. Thats where taunt shines
    Last edited by Asmalya; 2013-08-20 at 12:48 PM.

  20. #6160
    High Overlord Inward's Avatar
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    I really should have made a list as I was playing the open beta, so I could have searched for the things I didn't fully understand. But since I didn't, anyone know of a place where sections of the UI and it's features are explained? Preferably with pictures or video (if someone who had been given permission by Square Enix had made such a video for example...)

    Mainly because I'm sure I missed some neat features and I'm not sure I fully understood some parts, like the enemy health bars that appeared above the chat. Were those for enemies that were in combat with me or simply all nearby enemies while I was in combat? Was that dot supposed to be a threat indicator? For the most part I forgot they existed, so didn't pay attention to what exactly was it that they did. Also, the letters on enemies' health bars, are those only there to distinguish said enemies from one another?
    Last edited by Inward; 2013-08-20 at 12:48 PM.

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