Neither of those mounts would be considered mandatory, they were perks and status symbols.
None of this is relevant. EQ is not a relevant game anymore. FF11 is not a relevant game anymore. You don't judge a game against other games in its own series, you judge it against all games.As far as grindy MMOs; EverQuest (1) from what I've read would make FFXIV ARR seem like a cake walk.
For the most relevant comparison though ... think to the FF series as a whole. Think of FFXI (MMO), VII-X (basically the franchise, but think about each or any game in the series you may have played).
First and foremost, this is a Final Fantasy game. This game is LESS grindy, LESS travel, LESS everything than all the games I've played in the series.
So why didn't they?I remember people saying Tera was a grindfest, and it was a subscription based game for about a year. It is how Asian based games are ... and as much as some may hate to admit it; the world doesn't revolve around the 'west'; this is a game they could've released -only- for Japan/Asian markets if they chose to, and it would've still had the sub base they needed to meet their goals.
It's a Final Fantasy game, which means the story and setting is complete garbage. None of it is even remotely believable and it's crammed full of cliches that are being used with a straight face. FF9 was probably the only FF I really liked, and even it didn't have near as many cliches or just plain bad writing as FF14 does.You need to drop all expectations and look at this game outside your paradigm. There is no reason to 'race to max'. I have to admit, it RUINED the MMO experience for me when I caved to pressure in WoW and started speed leveling. It is a very hard habit to break. It ruins your immersion in the world and the lore. It makes things tedious instead of an experience. I stopped reading quest text years ago, and I have to make myself most of the time now in any game I play (which is a reason I LOVE SWtOR, because I can let the game tell the story, I don't skip the cutscenes unless I'm grouped up).
There isn't a solution. The targeting being terrible is one of a multitude of very small issues with FF14 that add up to create a feeling of a product that needs a lot more polish. I feel like FF14 was released a little early, I think it needed at least another couple weeks of polishing, if not months.My wife and I can't stand the targeting system; both tab targeting and trying to click on something in the mess of a large fate, though we haven't tried to hard to solve these issues yet.