Sure. Just make sure you mouse is not borrowing keys from the numberpad. There are some important (to me) things bound to the number pad that I wouldn't want to lose. Such as NumPad0 being like X on a controller. I use NumPad0 to accelerate accepting and turning in daily quests. Stand in front of the NPC and mash it.
T13 was designed for higher level of gear considering stuff just hits hard, its actually an easy fight, much easier then T7 prenerf and T9 however people bought crafted gear and melded the crap out of it.
The difference here is that there is no crafted gear to meld into, they wanted to make sure that content clearing was slowed down and resulted in inflation of numbers rather then mechanics so there are hp requirements.
Also they are designing more and more fights to benefit from echo, T9 just does not benefit from echo much at all yet the fight has a much tighter check compared to T13 at the time but when echo was released with T13, it made a huge difference.
Sadly this playerbase just isnt good enough for high end mechanics but also SE wants to gate people long as they can.
That's quite a statement.....Sadly this playerbase just isnt good enough for high end mechanics but also SE wants to gate people long as they can.
Personally I just think they tuned the content to be pretty much impossible without meeting strict minimum numbers requirements (DPS, Health, Healing, Mana, etc...) which is gated by gear. Higher skill can lower that minimum requirement to a point, but eventually groups are just going to hit a wall until their DPS is X, or their healers have enough mana for the whole fight, or their tanks have enough health, or whatever.
The failure rate is very high and the game is not that hard, gear was not much of a check prior to T13, not to mention DPS checks were not hard to meet just people really did not care.
There was a post on reddit where someone polled through lodestone the minion that you get from clearing T13 since this actually flags for the clear, the best server was a JP one with a server doing like 13%, my server was like 5%.
Granted its more of an estimate and those numbers include people who bought clears and some groups claim they have sold runs to like 200 people alone on my server alone, thats pretty jarring, selling clears on wow is no stranger but these types of numbers are insane by comparison.
Also the amount of peoples UI I have gone through, I should add I am my groups raid leader (funny that I also have been raid leader to my last 2 wow raiding guilds...), have been shockingly bad - been able to improve performance of these people by like 20% at the least from the current numbers.
The content is actually quite easy, saying people just wait until their DPS reaches X is exactly what I am also getting at, the numbers are low across the board and people just suck for the most part, I happily run ACT to check on peoples numbers and its depressing for any run and these people are not under geared by any means.
Its very rare to find some one doing decent for the gear they are in especially, people just do not care enough about their performance as I have met a number of bards that willingly refuse to use wanders minuet for example, if thats not bad then I dont know what is.
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Also you know when it gets bad when someone actually makes a official post
http://forum.square-enix.com/ffxiv/threads/253417-Something-need-to-be-done-about-BAD-DPS.
Yeah maybe this is heresy of me to say, especially since I've not been in highest level content, but the mechanics of the dungeons and even just killing mobs in general feels more static than any MMO I've ever played. I do not play FFXIV to feel challenged by a rotation or encounters. That doesn't mean it isn't fun, but I've thought to myself on several occasions while leveling and running dungeons that the combat is as simple as it comes.
It's probably why leves/fates seem like torture to me.
Edit: I'm sure it picks up a bit at higher end, but I can't even imagine something truly complex existing in this format. ARPGs are more challenging and diverse in terms of encounters than this. Again, not a bad thing. Everything has it's place. I just don't see why you would be playing this game if the pinnacle of challenge is PVE mechanics.
BAD WOLF
Problem I've found with too much customization (I wanted a bar dedicated to show procs Fang & Claw and Wheeling Thrust), is that when I switch jobs (say to my warrior), those spells that have nothing with my current class show up and of course are useless and clutter it up. It's not like WOW when you switch specs that there's a completely separate set of bars.
... or maybe there IS a way and I just don't know.
you are right they are not high end in the mmo sense, high end for whats included in the game and lot of people still struggle with that which is sad.
And yes, I am aware completion rate are always low, but its still pretty low even with the large amount of clear selling to pad those numbers.
And who cares about if a change was made or not, bad is bad.
And that was my error on proof reading lol, meant to be official forum post, not from someone official.
Game is easy, lot of people are struggling with something that is easy, that says a lot.
There is a way and you just don't know.
Somewhere in the action bar options is a checkbox for each actionbar and "shared". If "shared" is checked, the action bar does not switch with class changes. Unchecked and it does.
I unchecked "shared" on all bars except the vertical one which I place my mount, teleport, return, and other common things like that.
Just means the playerbase is tuned to a different play style. Maybe a lot of people come from playing the turn based or tactical combat FF games and just wanted to play in this world. They probably love that they can control a character in real time, but aren't good at it.
Does that mean FFXIV needs to elevate itself, marginalize those players, and hope they retain enough to survive? No. I don't even think this game needs group content to express the actual design of where it is going in both narrative and gameplay. It could be a single player game and nothing would change too much, but it's certainly fun to have the options to play with others in large settings and this is how a lot of games become MMOs anyways.
BAD WOLF
Difficultly is completely subjective. Most encounters aren't 'hard' in my eyes but there's definitely mechanics to watch out for and react to. You can't just soak up everything and expect to live - especially in the higher level stuff. Then there's stuff like T9 or Ramuh EX which have a pretty major learning curve. Once people get something down they can generally handle it again easily enough but that's part of the learning process.
You can give me Estinien or Grinnaux over Haurchefant or Aymeric any day. I'd settle for Thancred, Varis, Nero or Regula too though.
lol this aint my first rodeo, and thats not actually true, i've played a couple recent mmos that allow reorganization of the bar to a grid (i think swtor and gw2?? cant remember). i think its to do with the offering of different peripherals like my mouse. also back in ye olden days the EQ hot bar was i think 2x5 iirc. it's been a while lol
good to know. thank you.
I am so glad you said this. First thing I am doing logging in tonight is unchecking this. sounds like you do the same thing i do in wow is put all my mounts and travel and buff items/abilities on my right side in a vertical bar.
Heretic. Anyone who doesn't love Haurchefant is a monster. THAN MAN STOOD WITH YOU. THRU IT ALL. *runs away, crying* Where's my hot chocolate man?!?!?!?!
Fuck you Square. ;~;
Also to the above: GW2 offered very little in the way of UI customization. You could increase the size of some things, but you always had a static UI.