While this statement is true, I don't like it.
With regards to DoT's. That's not something every class needs to have 2 of. That's not a tool IMO. A tool would be a form of utility; something like all classes having a stun. Same thing with regards to the damage up maintenance buff. Not every class needs one of them. That's not a tool.
Personally I don't mind a little homogenization as long as the aesthetics are notably different.
Agreed. I have been saying this for a while.
I know, he has me on ignore so I tend to call him out when I get a chance. He may not know that he's a biased goober, but I'll do what I can to make sure others see it.
Good analysis on the base abilities/DoTs. I long suspected this to be the case, but never did the analysis. Definitely an area for improvement.
As a DRG main here are the problems as I see them:
Life Surge is only ever used on 1 button. Therefore there is no choice, therefore it isn't terribly interesting. It's nice that it is useful (to guarantee burst damage), but there's definitely room for improvement to make this more impactful/important baked into other ability (to organically deliver burst on demand).
Power Surge is dumb. You just use it again on Jump and nothing else so there's no choice. You could bake this effect into almost anything else and it would be fine. I.e. Successfully casting Chaos Thrust combo grants Power Surge increasing the damage of your next Jump category skill by x%. This solution isn't terribly good, but you can build things organically rather than via an unnecessary button press.
Battle Litany is fine, It's not my favorite (boring, but it's fine).
Internal Release should die. Useless.
B4B should honestly die. Dmg up effect should be baking into other cooldowns/base damage.
Blood of the Dragon is the example of a good DPS cooldown. I covered this earlier in this thread, but it's fun to press, adds abilities you didn't have access to before, grants damage bonuses, and is aesthetically pleasing/unique.
As far as traits go, they're pretty lackluster at the moment. Just useless passives that could just be the base effects. I'd argue that traits should do more exciting things.
This is a good point. If the do streamline the ability count, I'm just not sure how they're going to add so many new abilities. Unless that means they're going to go the super safe route, which isn't good IMO.
I mean If I said I wanted to prune Tempered Will from Paladins, what do you think @dope_danny and other biased fanboys would say to me?
"
You just want FF14 to be WoW by gutting all utility even if its a button I never push, or that less than 4% of all content would even benefit having the skill."
I suggested a solution earlier. Make Sheltron have the Tempered Will effect. Now that ability has some additional niche use, retains its original purpose, and is slightly stronger, and I cleaned up a free button. You could even take this type of design paradigm one step further by building it out as a trait. Have traits unlock (I would personally make it content participation based, not level based to add some horizontal progression) and empower existing skills by adding new effects or replacing older weaker effects.
I honestly don't think it's purposeful. I think they're just afraid to take risks on the combat system. IMO of course.