Was there something like that in GW1?
I just personally love games where your character trains as you go forward, and when they reach max level, are pro enough to handle their weapons and hit their targets....in WoW, for example, you level through 84 levels to reach the max, and then you STILL do not know how to handle weapons and hit targets....it's like..what? I just despise the feeling of reaching 85 and then knowing I'll have to balance stats around hit and/or expertise, instead of just getting gear and balance the FUN parts (crit, haste and so on).
So..anyone know? Will we have to balance hit and expertise-type of stats in GW2 as well?