Not as bad as the time my Fighter rolled a critical fail on swinging a Mercurial Greatsword and his arms fell off. My DM didn't even explain the logic in it, instead, he forced our cleric to waste a spell on healing me.One particularly bizarr string of rolls resulted in my ranger shooting himself in the ass. At least he narrated it as a bungled shot that ricocheted a couple of times to land there but was still one of those /boggle moments.
no, gw2 makes it so you dont need to be a mathematician to figure it out.
From what I've seen, the nice thing about GW2 is, there's no hit or expertise stat, but if you aren't facing or aiming the right way, your attack, or spell, will miss the target, simply because it was not directed at said target.
Why people want Classic back; In Classic, you'd be considered a winner and a "hardcore" simply by reaching max level, having a few pieces epic gear and being able to stand the horrible logistics demands.
Today, you need actual gameplay skills to get somewhere worth mentioning. So much class theorycrafting, awareness of both your class mechanics as well as those of other players/hardest tuned bosses aimed at only 1% downing them whilst they're current.