Xindikawai, have you tried focusing the priest then? dk interrupts and silence and all he will be doing is heal himself instead of mana burning.
You're playing a shaman. Shears and grounding totem make it extremely difficult to be mana burned. Its a very long cast time, you have a lot of time to interrupt, ground or LoS it. If you're cc'd you can yell for your partner to interrupt. If your DK is sitting on the priest (which is pretty ordinary) then he should have a necrotic stack up, making it an even slower cast time, and between strangulates, brain freezes, death grips and potentially pet stuns, its basically impossible for the priest to land a mana burn (unless you and your partner are literally doing nothing to help yourselves).
The only comp where its particularly powerful is feral/disc, and thats mainly because of the spammable, undispellable cc of the druid that can give space for the priest to use it, but even then shaman teams have by far the easiest time against it.
yeah i'm kinda new to arena, i have to work more on los i know that We cant be good a the first time we step into a arena, i was just saying that to all i faced, mana burn was the spell i have most difficulties.
It is OP. Either have a friendly pillar near you or have your partner peel although in 2v2 it is harder.
It's mana burn should scale just like cc durations do with usage.
Last edited by Lufi; 2011-11-02 at 01:36 PM.
I have a few opinions about this particular spell!
First of all, I do have a priest myself, 1800 rated in 3s, full ruthless etc.. I don't use it much in 3s, but in 2s I use it whenever I can, but because of the combo I play it can some times be very hard to get one off, though I put a little extra pressure on the enemy healer since he will have to move away/use another spell when he might not want to do so; thus it's a fun ability since it might be hard to pull off if you don't play the right setup, and because of this I'm perfectly OK with an extra cooldown on it if blizz decides to do so.
However, when I play against teams like disc/mage, and my partner is melee, it's just hopeless. In this particular scenario, it's probably the most overpowered ability in the entire game, simply because through clever control by both the mage and the priest, they can practially oom a healer during a sheep, sheep, fear, freeze, deep, ring combo, which is usually entirely unavoidable. I know some people would say "lol, dispel/run away/put pressure" etc., but I have a feeling these people either never played against a priest/mage combo before, they are extremely low rated, they play a combo which doesn't really care about burns (hello pala/warr?), or they actually play in one of these priest/mage combos and are completely ignorant.
Overall, I think there should be some penalty when using it. Higher mana cost, longer cooldown, damage to self (a lá shadow word: death), put it in same school as healing spells etc. so that you actually put yourself at risk for using it. I just think that for some combos where it's actually hard to use, these changes would make it alot more situational, while for the easier combos, they actually will have to think twice before using mana burn, and as a fellow priest, I'm completely fine with this.
It was removed from warlocks and hunters because there was no cast time you could easily burn some mana with no skill involved priests have to cast it (2.5 cast) and they will be locked out of all there healing spells if it gets kicked. Priests are already in a shaky spot why nerf them when they are totally fine.
People everywhere seem to have problems and tend to act unsatisfied when classes start to look too much alike.
If you allow me to explain (Of course you do, as you can't really interrupt my writing..) this statement of yours got no hold anywhere. At all.
"If they remove wands from mages, hunters should have their bows, x-bows and guns removed as well."
Now, I know my example is a bit far fatched, but it's actually the same statement as yours.
Classes need to be different, they really do. If every class consisted of a ranged stealth-charging, mana draining, dotting, shield and plate wearing moonkin with
wings, we'd only be in need of one class: Ditto from POKéMON.
Doesnt fear have DR? So, Tremor fear 1, let fear 2+3 hit ya, then just spam wind shear on the priest while your partner works on the lock, dispel fears on your partner.
I think its more a L2Play issue with the OP. 2.5 secs is plenty to interupt, it locks spriests out from the shadow school, and if you are being spammed with fear offensively, you and your partner are doing something wrong.
it needs a drastic nerf, it drains an insanely high amount of mana for its low cost....also all the people saying pillar hump u need to get real....when the priests 2 teammates are ripping into ur teammate its really difficult to keep popping in and out from behind a pillar while trying to spam heals into ur teammate...so now ur choice is to either lose an absurd amount of mana or let ur teammate die...really needs a nerf.
Trolled by blizz since WotLK!!!
but yeah we do need more practice. we dont have any problem exept a mana burn spam..
---------- Post added 2011-11-02 at 01:58 PM ----------
the only time u can find time to mana burn is in 2s. which isnt serious pvp. if you have time to get mana burnt in 3s, your team isnt putting out enough pressure and should lose anyway.
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Yeah I hate mana burn, I really wish it would be removed.
I love it when I'm the priest but the other way around and it's really frustrating lol.
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