E=MC2 numbers are just numbers right? as long as we see them big we're good? but too big we're not? lol
how about making gears to buff skills directly?
I think the squish would probably be a good solution, but they do make a good point that it just feels weird.
It would certainly scale down ridiculous item level jumps and stuff. Maybe they should ptr it sometime for feedback.
On topic: Squish!
Funny how people have been telling them this for a couple expansions, and in the past it's been "big numbers are just big, we can still make the math work out", now they finally admit they have a problem.
Why are people thinking they won't be able to solo old content? Everything (stats, health pools, damage & healing down) is cut down by the same amount, so it would just like loving the decimal one place to the left. You going from having 100,000 health hitting a target with 1,000,000 for 25,000 to something like 10,000 health hitting a target with 1000,000 for 2,500. I'm sure people will make an addon to add an extra 0 or two to the combat log to make you feel more powerful.
If /everything/ is scaled down by, say, 80% -- this won't make older content harder. You do less damage, have less HP -- and so does the boss.If they scale only level's 60+ down -- then, and only then, will any content get harder.
That screenshot is EXACTLY what they need to implement. I want to crit for 12 MEGAAA DAMAAAAGE!!!!
what's wrong with big numbers? why are people so afraid to see big numbers? you level up, get more powerful items, you get more stats and do more damage, what's wrong with that?
Is it really actually an issue? Tbh when I think about my damage in icc hcs with the 30% buff, it was liek around 30k, when I think about the nicest raid boss now my dmg is liek 30k, so wrath -> cata was only a 30% buff in dmg? Just adding on something tiny like cata -> Pandas 10% dmg buff people will still notice and be ok with, we dont have to go from 30k - 30million dps surely. Depending on how many expansions theyre thinking of it would have to be done later but I don't think it's much of a problem now.
For example.Today we can solo for the blue proto-drake in Utgarde Pinnacle without much difficulty. If we get squished, then they either have to nerf that boss down to do insanely low damage, OR simply let it be and have level 95 chars struggle with it....I'm all AGAINST the squish. Rather let us be really elite and fix the display of the numbers. Player characters should be powerful and it would follow the progression so far in stats and power.
Let's say a 40 man raid boss at level 60 had 1 million health, and a baseline level 60 player had 5000 hp, and they're doing, say 600dps. there's a major difference between player and boss, despite both being at 100% stat power. Once a player reaches level 85, they've got 150k hp and they're doing 30k dps. That level 60 boss has only 6.66x the hp of the player, and produces negligible damage.
Once the Squish occurs, the level 85 player only has 20k hp (1/50th of the boss) and puts out 3k dps. The Vanilla raid boss's damage/HP wouldn't likely change any, as they were implemented into a linear system and wouldn't need to be adjusted.
40 man raid bosses would be difficult (or at the least, very time consuming) at almost any character level, simply due to the character to boss ratio (40:1). 25 man bosses would be more difficult to guess at, as they were all produced under the exponential model.
My name is Earthsong, and I like to collect pets,
I also like to explore
Mionel says exactly what the issue is with all the proposed methods. I hope they read her posts over there.
I'd love to see small numbers again, thr current situation is getting way out of hand.