My guild is working on H Rag10, but we were looking for some suggestions and rooms for improvement in attempting to get to one meteor with our current setup. On a side note, we have been plagued with absences, roster problems and everything else that hinders progression, so we have been lacking H Rag practice for nearly a month so we spent most of the time last night just learning what World in Flames is >.>'
worldoflogs.com/reports/bmmew6lsf6hf5r0e/dashboard/?s=6740&e=7329
I have taken a look at other H Rag threads and taken some modifications into considerations. We do not have the luxury at this point to push him during WiF, he casts WiF when he's at about 45%, we could work on that a little I suppose, but we push him shortly after the 3rd seeds are done and killed. The transition is pretty standard, 4/5 split on each side, with one tank picking up both Scions and taking them to somewhere in the middle of the room. One add is left alive and killed when Rag rises. We manage to kill one Scion and the other one is down to 10-20% and dies 5 seconds after Rag rises. From this point, we just split left/right (5 on each side, both tanks on one side, one healer on each side) and burn.
In the log, we had a poorly timed hero, probably should have used it the moment people were in position for P3 after Scions died, so some of the raid's CDs were not aligned with hero, it was miscommunication. I am aware that two people did not dps pot during P3.
I don't play all these classes, so if anybody has specific suggestions for any of the raid members on what they should do, I appreciate your feedback. General improvements and execution suggestions would also be appreciated.