Originally Posted by
igame
So I quit the game, then read what everyone said and went back to give it another go. Now I have a few questions. I have gotten my ele to level 21:
1) Heart quests do not give anything, you'd be getting more exp by gathering and crafting than hearts.
Some people will agree that the XP rewarded from Heart Quests does seem a bit low. But, when done in combination with gathering, DE's, and your personal story, there is enough XP.
2) Zones cover a variety of levels 1-15, 15-25 so forth which is great but there is no flow from the low level are to high level areas.
It maybe this sinus infection inhibiting my ability to think strait but, I really don't understand what you mean by this. Could you elaborate a little bit?
3) Quests are dynamic, so to speak. You got here, you don't know this dude, who he is, why he's there or why you should care. it does not connect to the whole dragon story. In fact I don't really know who zaitan (last boss I think) is and why do I care!!
Yeah, I've noticed that the personal story and heart quests don't exactly "flow together." But, I am only level 27 myself. This may change at higher levels. In fact, I bet that by time you get closer to 70 and 80, they make more sense.
As for "who you know Zaitan is and why should you care," I imagine that is also explained in your personal story.
4) People say do the dynamic event. Events are fun, do not get me wrong but there's two problems. Most events can not be solo-ed so your fun is always dependant on others being present.
I'm yet to have an issue wit "soloing" a DE... unless it's a Champion Boss event. If you keep dying, then come up with a new strategy. Use different weapons and skills. Also, dodge more.
Also, you have to be pretty close to the dynamic event to get notification that something is going on. So if you were gathering in one end of map and there's an epic event in other end of map that you would have loved to do, there is no way for you to know it's happening.
I am sure people will brush these problems for now but once the new-game rush is over, this will be a giant pain.
Yeah, I'm plauged by this myself... I'll be roaming across the map when I see a boss event pop up. But as I get closer, the HP is cut in half and falling faster than a hookers panties and I end up missing the event. It's annoying, but it's just part of the game we have to deal with. Think of it, even IF there was a zone wide alert for an event, those alerts would be going off left and right. You think your lost now? If they implemented that, I bet our screens would be SPAMMED with alerts.
5) Quests and events are largely unrewarding compared to crafting or exploration.
Yesterday I spend over 45 minutes fighting this massive giant dude attacking a village. there were only about 6-7 of us. When he died we got no loot and only about 2 bars of Xp at level 20. How can something where I die over 10 times (all gear had disappeared by the time we got the giant down) and takes almost an hour give no reward and piss poor Xp compared to some random discovery I made in the safety of a crafting station?
I fought a lv. 20 Champion spider with a friend of mine today. I got some green gun that I, being a Guardian, could not use. He got vendor trash. Random loot is random. But, although my bud got screwed on loot, he still was jazzed about 2 manning that champion. GW2 is about the experience rather than the loot.
If you keep dying a lot, see my tips above. But a tidy TL;DR:
1. Change your weapons out
2. Change your skills out
3. Change your trait skills out (if applicable)
4. DODGE
5. Watch for the mob's "tell." I.E. When an Etin (sp?) is about to smash the ground, you see him raise up his big mace. There's also a minor spell effect at the etin's feet.
I like the crafting Xp but this is what grinds my gear. When I overcome something so difficult, I want a proper reward. I want some decent looking staff or a shirt or something ffs. All 6-7 of us had all our gear broken by the time the giant died. My repair bill was 2 silver and some copper and the boss gave me only copper. I got the gold medal but it's just a damn medal that's useless to me.
To others this may be fine, to me it's a slap in the face. It's statement by arenanet that we'd rather have you discovering a recipe for a shiny skirt than kill giant monsters after dieing repeatedly.
I like exploration and crafting etc rewards but I want the rewards for fighting giant monsters to be at par with all that. My foremost motivation to play is fighting giant monsters and everything else is second.
A lot of times after fighting massive monsters that take ages to die and tons of people, you get worse rewards than you get for crafting or a heart quest.
6) You do all of the above again at max level??