Also, guides are good in Rift as in any MMO. But classes change frequently in Rift and many guides are written with certain gear and leveling pattern expectations of the time. Basically, "standard" build is somewhat faulty as a concept.
For example, you are a Duracleric but what is the point spread? Are you Inq/Just/Sham with crit emphasis, Contempt back heals, DOL or DOB spec'd? 0 point build or 36 passive? Are you wearing cloth or chain? Are you using leather for melee? 2h hammer, 2h staff or 1h+tails or 1h+shield? What Justy Mein are you running? Source machine? Etc.
A Duracleric of Inq/Just/Sham has many variants. Rethinking your spec and repeccing often at all levels of play is the most sound advice anyone can ever give with regards to Rift.
Not really. Nah. You can still take them down depending on spec and choice of abilities.On note of those elites, they are the ones at the end of fire/earth ones. I hear those elites are superpowered this patch, and that they are pretty much unsoloable. I have tried to solo the level 12 ones in Silverwood but I get hit for like 300 damage every second, I just can't stay alive. It took a tank and I, as healer, about 3 or 4 minutes to down an elite in Gloamwood last week.
For example, a Vex/Impede cleric with Sent light skills to pump Convictions can drop elites in Major rifts with ease. A Rogue stun-sabo or blink-blade can chain pull those elites and take nearly zero damage.
With less gear you can't stand toe-to-toe with elites, true. Yet builds which can kite or CC indefinitely are a great choice. I just solo'd a major tear as a mage by mass CC and self heals. Using my pet like a time bomb. My warrior can solo major rifts without getting hit in a run-n-shoot spec.
It's all about spec in Rift. Gear is like 10% of the equation outside of raids.
At least get your first 3 roles. You'll be swimming in plat by 50.I'll try picking up a tank spec later then, I guess. I'm just really trying to save my platinum for the level 50 mount.