Possibly, though I try very hard to not be nostalgic about games when I play them, especially when comparing two games to each other. If anything, I think it's the sound that gets me in OoT more than anything. The random noises you hear in any of the dungeons that they designed to be scary.
ganondorf, by far, it was such a an amazing fight and character which you really wanted to fight all winn
Not sure how
http://youtu.be/mtQ9zNXMyxE
is in the same league as
http://youtu.be/UK5tjyp8nEc
OOT was simply amazing.
Yes, I am aware of what cell shading is. http://en.wikipedia.org/wiki/Cel-shaded_animation
And honestly I find that to be strange that the game is cell shaded. I'm looking at some Skyward Sword screenshots right now, and it doesn't look at all what I expect a cell shaded game to look like. Maybe it looks different in motion, but either way I gotta say, if that's cell shaded, it's some DAMN good cell shading.
Pretty sure I know what it is. In fact, I'll quote the wikipedia article. "The result is that the object is drawn with a black outline and interior contour lines." Every screenshot and video I've seen of Skyward Sword lacks the black outline on every single model. It's cool though, if you want to continue to ignore everything I say and tell me I don't know what I'm talking about when I'm quite literally quoting the book at you, be my guest.
Anyway, I guess I'm done here. Better I back out now than say something I'll regret later with an infraction. In closing, I like how OoT and SS look, I dislike how TP and WW look. It is what it is, and my opinion on the matter won't change, so I guess we'll just have to agree to disagree.
Last edited by OrcsRLame; 2011-11-09 at 07:48 PM.
It's fact and not even debatable that SS is cel shaded.
"Graphically, the title incorporates a mixture between The Wind Waker and Twilight Princess: cel-shading and realistic elements, the former in relation to the overworld, and the latter in respect to Link's appearance and weaponry. However, in the September 2010 issue of Nintendo Power, Aonuma mentioned that neither style contributed to the choice of art styles, and that they simply chose it since the developers are focusing on "swordplay", meaning that they wanted to make the swordplay accessible and clear to the user.
Cel-shaded versions of enemies such as Octoroks, Deku Babas, and Bokoblins were apparent during the gameplay at the Conference in order to further explain the motion capabilities of the sword with Wii Motion Plus and the weapons during combat. In terms of the overworld, an open forest-like area was shown, that housed a large, central tree and a multitude of colorful attributes such as mushrooms, foliage, and even temple-like entrances along the area's walls."
http://www.zeldawiki.org/The_Legend_..._Skyward_Sword
My favourite is Ganondorf in Twilight Princess, but that might be because it is the only Zelda game I have played myself. I have seen a few of the other final bosses on youtube and most of them seems interesting, but I am sticking with Ganondorf anyway.
Honorable mention to Puppet Ganon in WW, for being part of the hardest sidequest in any Zelda game ever. Getting a picture of that bastard took hours, and then that stupid guy rejected it. Just depressing.
(His room and his various forms were also pretty damn scary, for anyone saying WW couldn't be dark. WW's style also held up about 100 times better than OoT.)
Might have been brought up already, but wheres Bellum?
Although he wasn't my favourite, he was still annoyingly frustrating. The game in general was, but it was what Zelda essentially is, travelling a field back and forth to complete. Although the sea was annoying.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
SS is cel-shaded so you're essentially saying you like the cel-shaded look while saying you hate cel-shading. 'kay, but I think we can make an Xzibit joke in there somewhere.
Understand that Wikipedia is not the be-all, end-all, and that the definition could be leaving parts out, or even be incorrect. SS is cel-shaded and the developers even blatantly state that SS is cel-shaded. It's not heavily stylized like WW was, but it's still cel-shading.
Forgot how epic OoT was...maybe the best boss fight of all time in any game imo.
If I wasnt in the TOR beta this weekend I'd dust off the N64 and play the crap out OoT again...maybe next week!