Two very different questions I wanna ask you guys.
Will the gear/loot system be similar to WOW's in that enemies drop individual pieces of armor that you collect and add on to your character for stats or will it be like Guild Wars where you farm mats to make a set of standard armor (standard meaning once max-level, there are no stat differences between armor of the same slot and level)?
Then... Does anyone know anything about boss fight mechanics? Will we be moving out of 'fire' (replace 'fire' with whatever sort of bad thing you'd want to move away from) and have other mechanics to keep you on your toes or will everything be sort of tank-and-spank?