Taking two divergent areas of game play and trying to merge them together in one game always seems to screw one side of the other.
There are several things that Blizzard had good intentions on, but failed miserably at:
- Trying to make it an eSport.
- Balancing PvE skills around PvP arena compositions.
- Making PvP arena gear comparable to PvE raid gear, but making it significantly easier to get (at least initially).
- Resilience scaling, further separating PvE and PvP play.
I'm partial to the wide open play of warzones (battlegrounds) and world PvP, and less a fan of the focused arena and rated play for how it's narrow focus affects all other aspects of a game (like it did to WoW). Who knows though, BioWare may eventually implement an arena system (2v2, 3v3, etc.), I just hope they've learned a lesson on how not to do it by Blizzard.