Originally Posted by
Kurzior
There are a couple of points I'd like to bring up here. The first is that 'increased throughput' is, admittedly, somewhat poor wording by blizzard. Its true intent and purpose is to increase efficiency. Healing 3 targets for a larger amount is going to be 'better' in some situations (read - primarily in 10 man raiding) than healing 3 people for less, and overhealing 2 others, effectively wasting 2/5 of the heal. It does decrease the heal sent to the beacon target, but that is just part of the choice in using the glyph. Do you want to do better healing to the 3 who need it, or more healing to the tank through beacon. Also as you mentioned, this is a good glyph in situations when you may not be able to hit 4 or even 5 people with LoD.
Secondly, its a Major glyph, not a prime. Therefore, according to blizzard's current mentality on glyphs, it should be a utility choice, rather than a required glyph because it gives a flat benefit to throughput or power. Granted, given our other choices for major glyphs, its not amazing. Divine Plea is more or less set in stone. Divine Protection will continue to be better for progression raiding. Divinity is arguably better for progression raiding as well, and in some cases, Holy Wrath can be competitive too. Heck, if a dispel-heavy fight like Rotface or Lich King every makes its way back into raiding, we may be able to make an argument for Cleansing. The bottom line though, its a utility choice, intended to differ even on a fight-to-fight basis. Don't make the mistake of thinking that because it isn't the best choice for a few fights, that its a bad glyph that isn't worth carrying around.