GW2 despite being and "mmo" is thought in a different way, remember you will not pay a monthly fee, so I think it'll be more like telling your friends "let's have some fun" log in and have some fun...
Look at it as a simple multiplayer game (battlefield or any other sport game) where you won't be playing to get any needed gear to stay competitive but to have fun doing something with your friends...
I don't really know but that's kind of the way I look at it...
With regards to Guild Wars 2; it helps to think of the game as a non-serious or casual MMO from a PVE perspective. At least as defined by the aspects many raiders enjoy. That isn't an inherent negative though.
Without a subscription fee, the game's design indicates PVE will be similar to the first GW- PVE endgame content focused on adventure elements such as exploration, collection, story, etc.
A really well done side-game is how I always treated the GW franchise. Great to play between League of Legends matches, off-days in WOW/Rift or waste a sleepy afternoon on attempting to collect achievements/costumes. The reason why GW can get away with a slight endgame is they are not bound to subscription.
$60 for Guild Wars 2 and 40-70 hours of gameplay? Not too bad at all. I paid more for Dead Island, Rage and Assassin's Creed. Played them for less than 20 hours combined.
Last edited by Fencers; 2011-11-09 at 10:11 PM.
It looks like the best way for me to treat this game is like I do for BF3, TF2, LoL or any single player game and just play it for the hell of it every now and then. Itg wont be replacing WoW as my MMO though, which is kind of disappointing with all the innovations it seems to have.
It's quite easy to set up progression by yourself if you just think about it. That won't be as compelling as a very manipulative process that far to many gears use either.
That's the way I think it's better to look at it, obviously it's an RPG but with the feeling of the games you mention... mainly because you will not be paying every month...
PS: I can't wait to play it... it's been a while since a game made me feel so much anxiety.
The themepark gear progression treadmill similar to WoW is being done already by many popular games. There is no real reason to have more of them.
If you want WoW, just play WoW or any other Everquest/WoW type of games.
There are many MMOs that don't follow that trend and GW is one of them. They don't want and they don't need to have that kind of progression (aka no sub fee). End of story.
I wish I understood why people enjoyed the treadmill. I'll make a fitness comparison.
The majority of high end trainers and strength coaches will tell you to stay away from the treadmill. They say to go run out in your neighborhood, or in a park. You get diverse terrain and a good dose of (hopefully) healthy air and some nice sunshine.
I look at GW2 like that. I'm going to be enjoying myself running around outside, setting different goals as I continue on in the game. I won't be stuffed inside a gym with a few unattractive women and guys in awkward tight pants with the TV on a horrid soap opera. I get to run wherever I like.
To have fun I need a goal its just how I am. That's my personality, I know there are people who have fun just fooling around, that is not me. For example when I play GTA or Read Dead, or Fallout I finish the missions. I find no fun in just running around doing random things in those games. GW2 is not for me, at least not as my main MMO. I don't think any amount of you telling me what is or is not fun will change that just like I know I can't change your tastes.
Despite the unnecessary explanations of GW2 game philosophy by white knights- there will be ameasure of progression in GW2 in the form of story and achievements. Which has been shown to work as advertised in rather lengthy videos. If nothing else, GW2 will have a very solid story and awesome means of presenting that story and world.
Combat looks fluid and simply amazing too. Def. check out those combat vids if you missed them.
Best approach is treat GW2 as a single player game and keep your WOW subscription. The beauty of GW2 is it requires no sub. So risk factor is at most 50-60$ at launch.