Updated the OP.
Wow don't know how I missed this thread. Feel free to chop my intro paragraph out and continue using the rest of the write-up, or portions of it as you see fit.
Last edited by AbortedGodFetus; 2012-12-27 at 03:36 AM.
I'm not a fan of these "megathread"s at all, nobody wants to read through all the pages and the OPs often get out of date, but if that's the way it has to be, maybe my info can be put under the original OP with something like "here's dennisdkramer's view of the game as of 27/12/2012".. or something like that I don't know.
I tried to go beyond how the game is and give a sense of how it feels; hopefully that perspective is useful.
It makes lots of sense, as long as the context is clear.
There is room for both those and more detailed reviews since they both bring something useful.
The problem is those reading do not always understand the difference.
I played this game for a while now and I must say it feels like a fresh breath of air from all the fantasy mmos out there. Right now im still having fun but im fearing this game will burn me out after a while just like battlefield 3 did (this game is closer to bf3 than any mmo I can think of at this point).
The lack of explanation about upgrading battleframes is kinda dissapointing, I started by upgrading one branch all the way up then found out that wasnt enough so I upgraded another branch but apparently doing the top and buttom branch doesnt work so now I also upgraded the middle branch. Basically I should have been 2-3 upgrades into the tier 2 battleframe but because of the lack of explanation im still in tier 1 (just need the battleframe itself now). I really hope this is something they will explain better later on as I can see many new players quitting the game if they end up wasting hours of gameplay because it isnt explained well enough.
As for raids or rather instanced raids, I really hope they dont do them. However it would be nice with super hard world encounters like a super incursion or super tornado. Preferably something that requires atleast a balanced group of 10 players, engineers take out small spawns with their turrets, assault, medic and dreadnaugth take out the medium to large spawns and recon take out the super big ones. Obviously the medics would also be ressing and healing people and dreadnaughts trying to take aggro for "tanking".
Current incursions and tornadoes are cool and super fun but I have 2 manned an incursion as recon + medic and 3 manned a tornado and theres nothing MMO about that.
havnt played it since an update made the games exe file constantly appear unsafe to my firewall programs so i uninstalled it just incase
seems to happen alot with games in closed beta and even tho raiderz is out it still gives me warnings about it and just decided to be all picky about it
I would LOVE if there were massive open world encounters (and i really hope they have them) but I don't think that that is enough to qualify as an endgame. It is very difficult for developers to design content that A) requires a certain number of people and B) scales up in difficulty if you have more than that number - without instancing the content to only allow entry to a certain amount of players. It is so hard, in fact, that its functionally impossible to develop for.
The GOOD news is that firefall is built on an impeccable foundation to cater to everyone. Since drops are in the form of minerals of varying rarities, but those minerals can be refined into the better ones, nobody is forced to raid. Instanced raid content can exist to test people's skill and give PvE "raiders" their much-needed sense of accomplishment, and it can drop extremely good minerals - but those minerals will be obtainable through a bit more time (and hopefully some similarly skill-based content) to anyone who doesn't want to raid. Theoretically, high-ranked pvp will award similar materials to top-tier pve.
Additionally, this core 'loot' concept allows for some interesting solo possibilities. It would be possible to implement a system, for example, whereby if someone happened to solo an entire chosen incursion (I personally think they should be too difficult to solo, but currently its possible) they receive extremely good rewards for their clear demonstration of skill.
I have a lot of ideas, Red5, if you're listening. For example, have raids drop materials for repulsor amplifiers, or possibly materials to make new amplifiers, so that those people can take their pve accomplishments and bring them to the rest of the playerbase as part of the story as well as events that everyone can participate in. It wasn't just the event at the gates of AQ that made it amazing, it was the server-wide struggle to get there, and the ultimate pride of being the first.. or even part of the team that made it happen. If anyon and their mother can do events like that anytime, they're meaningless. If the best of the best have to bring it about, they're priceless.
---------- Post added 2013-01-01 at 05:53 AM ----------
Last edited by dennisdkramer; 2013-01-01 at 02:14 PM.
The important thing to be aware of, is if you are prompted to allow access to the firewall again, but there was no recent patch.
does somebody maybe have a beta-key for this game to spare??
because im really interested in it and desparate to play it!
Check your Inbox Syom
Last edited by Bardarian; 2013-01-05 at 04:06 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I still have 3 invites to spare btw if any1 wants, i'll be leaving for work shortly and ill be back later tonight and will send them on a first come first serve basis .
I'll take an invite if anyone's got an extra. I played one beta weekend a few weeks ago and can't wait to get back in.
Also for reference i believe the place to redeem the keys is http://beta.firefallthegame.com/ , you'll likely have to create a account first.
Edit: I'm out of keys now, if i get more , i'll be sure to give them here.
Last edited by Razael; 2013-01-05 at 11:46 PM.