Ps: I'm not making this up, Colin Johanson has said this therefore it is LAW!
I'll be going from 1-80 entirely in W v W v W. That game mode, and the ability to get XP and loot that way, is the only reason I'm gonna buy GW2.
The leveling system in GW2 is a nebulous concept. The devs have admitted that they could have removed leveling entirely and created a similar experience, but they included it so that MMO players going into GW2 would have a familiar goal. It's mostly smoke and mirrors.
If you want to PvP, you can PvP from level one.
If you want to WvWvW, you can play WvWvW.
If you want to explore, you can go explore and eventually die.
If you want to expand your character's story, you can go quest.
If you want to grind DE's, you can grind DE's.
Etc and so on.
ArenaNet doesn't like forcing people to PvE or DE if they only want to PvP. Is that bad? No. Plus they added WvWvW which is like AV only bigger and you can level/quest in there while killing people.
As for skills, I don't think you need every skill at the start, I'd say more like the baseline stuff, like warriors should have their in combat charge early on.... but then again, we have seen how blizz doesn't really care about lowbie pvp.
We've all been there. We do research into what class we want to play, we get an "Idea" of what it is like but really won't be able to find out its potential for 79 levels. But allowing pvp from level 1 does allow us to try out these classes.
You worry that it might "ruin immersion" but I think that getting waist deep into leveling a class only to find out its not what you expected and end up not liking it ruins immersion even more.
Now, I'm not saying you're wrong. Because from a pve standpoint, if you jump in to a max lv characteer, yeah that will ruin immersion of the game from OUR perspective. But to a pvper, immersion is in the eye of the beholder. If pvp is their immersion then allowing pvp from level 1 allows them to instantly immerse themselves in the game instead of waiting 79 levels to do so.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
You can also level up through pvp and low level pvp follows the pve sidekick system.
You'll be bumped up to max level but you won't have level 80 abilities.
It worked out pretty well in GW1....so....yeah.
And thus I give you: MALE contraception!
On topic: I think ArenaNet allowing people to PVP right from the start is the right choice, if that is what people wish to do then let them.
I just wanted to chime in with my two cents.
I feel that immersion can be great in a PvP environment. I for one, get a little into my battles, it makes me feel as if my character is actually developing the skills that will allow him to be such a great warrior later on.
Just as some people get immersed in the story line of a quest, I make my own story with every new PvP encounter.
If I want to PvP endgame, I want to feel like my character has "been in the shit" if you will. I don't want to be an adventurer that comes out once and a while to save a princess. I am a warrior, war is my business. You want your princess back? Okay, I will go with my battle-brothers and siege the castle where she is held. Once I've killed every last defender, you can leisurely walk up the the highest tower, and tell the princess it was you who saved her life.
I don't mean that to be demeaning in any way, I just thought it painted a good picture of what I was trying to express.
"Yeah man, I'll help you with whate- Oh, you have a spider problem? Yeah.... Fuck that."
But not really OP. One one side you say leveling is sort of like experience for your character... however what if you want a character who was experienced already so to say? In the end when the war started not everyone was a peasant with no clue how to fight. So it does make sense that your character is a skilled warrior too.
Also, in terms of people, some like the journey, some like the ending. That's why even if you spoil me the ending of a good book I'll still read it, I like the journey, but if I spoil the ending to you you might not because you now know it and why bother with the journey?
So overall I think judging people by skill rather then gear/level is a great idea. Only one thing worries me, and that is new players with no clue. Since they can join the moment they start (I haven't played Guild Wars 1 so it will take me a while to get used to GW system as well) it means you may have teams where some players have no clue (like me) with people with experience from GW1 or later once months pass from previous months. This will end some new people feeling like they don't stand a chance. This is why the only thing I would think useful, the only separation... would be to put people who are in first 3 months of play in a queue and rest in another for ... battlegrounds(sorry, forgat how the PvP areas are called in GW2).
There really is no reason to rationalize this so much. Some people play for a PVP experience, others for PVE. GW2, just like the first game, allows players to pursue which ever of the two catches their fancy off the bat.
If you want to go through the process of leveling and eventually PVPing when at L-cap, you are free to do so.
This is the case in the first Guild Wars and will be in the second. /end.
GW2 = Rewarding.
You don't have to PVP if you don't like it, and if you want grinding the "WoW"-model, then stick to WoW...because Anet ARE removing that element of the game and those that want to PVE, can PVP and just rock out in that area...they'll simply be on equal terms, meaning NOBODY can roflstomp with gear.
And btw...those raiding HC raids in WoW, would like a say about the "instant gratification"...and so would those currently working on achievements/professions/factions/rare mounts etc etc...tbf, I don't know a single thing in WoW that comes instantly and makes a GREAT reward...
PVE leveling = one thing with process and all
PVP = it's own part. Simple enough.
Why people want Classic back; In Classic, you'd be considered a winner and a "hardcore" simply by reaching max level, having a few pieces epic gear and being able to stand the horrible logistics demands.
Today, you need actual gameplay skills to get somewhere worth mentioning. So much class theorycrafting, awareness of both your class mechanics as well as those of other players/hardest tuned bosses aimed at only 1% downing them whilst they're current.
I'm going to go ahead and throw in my two cents here.
All of the PvP announced so far will take place in instanced zones, similar to the battleground and arenas system currently found in World of Warcraft.
There is absolutely no World PvP planned, only Server vs Server which again- takes place on an entirely instanced zone.
As all Guild Wars 2 PvP maps are instanced, it is easy to bar access to PvE areas on PvP-only characters, thereby protecting your character immersion and progression.
If this still doesn't make sense, let me explain:
In the original Guild Wars, the PvP-only characters allowed you full access to all the PvP zones and barred you from participating in any PvE content.
The PvP maps were given outposts which were strategically placed in a different game world map called The Battle Isles.
The separation from PvE for PvP only characters was an easy transition, as all the required NPCs and available PvP hubs were made available on the "main city" of this map.
The Battle Isles are making a comeback in GW2.
There is no way that a PvP character will have impact on your PvE experience in this game.