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  1. #181
    Moderator Lohe's Avatar
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    Quote Originally Posted by Neeshka View Post
    Is there any way to have power auras or tellmewhen create a custom button that lights up for 5 seconds when overpower procs; or shows a timer bar (like classtimer) ?
    Having to constantly subtract in my head feels a bit annoying.
    Uhm, the cooldown bar on forteXorcist shows a 6 second countdown (so when 1 second is left an MS would proc a new one) but most people think it's a massive bitch to set up.

  2. #182
    Just pop SS with bladestorm regardless of 1 or 2 waves, probably does more or at least equal dmg than double cleaving like BF'ing rogues. Also, no one really cares if 1 forgotton one dies super fast. And I doubt you have time to IR cleave anything, it's probably not even worth the single target dps waste on boss even. And finally don't pot for a bladestorm tbh, unless you're far ahead of the enrage you're free to derp meters

  3. #183
    we were far ahead of the enrage timer; i used IR cleave for the 2nd set of adds on the shitty combo.

    yeah single target dps on boss is waste during AoE for sure; other than putting rend up.

    ---------- Post added 2011-12-30 at 12:16 AM ----------

    How bad is it to miss overpowers ? (i.e. not be able to use them before they are refreshed)

    Seems to happen the most when sudden death procs and MS is less than 2 seconds away from being usable.

    Is it better to be less aggressive with slams ? I'm usually find it easiest to squeeze them in right after an MS if I have a decent amount of rage.

  4. #184
    Herald of the Titans Kezool's Avatar
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    Quote Originally Posted by Sherea View Post
    Just pop SS with bladestorm regardless of 1 or 2 waves, probably does more or at least equal dmg than double cleaving like BF'ing rogues. Also, no one really cares if 1 forgotton one dies super fast. And I doubt you have time to IR cleave anything, it's probably not even worth the single target dps waste on boss even. And finally don't pot for a bladestorm tbh, unless you're far ahead of the enrage you're free to derp meters
    As the adds come in waves (like 3 at a time moving in melee range) I usually pop Sweeping Strikes whilst waiting for the adds to gather up.

    Clones damage and kills Forgoten shit.
    Live in fear, for the bullsquirrel is near.

    The entire internet needs to be aware of this

  5. #185

    The stance dance idea

    Should I first be in battle stance for the charge, then change to berserker stance for mortal strike and colussus smash then back to battle stance for o
    verpower and then back to berserker stance for slam and stay in berserker stance untill the next overpower?

    I don't really get the stance dance idea, even though I read it in your guide aren't I using up to many GCD for stance dancing?

  6. #186
    High Overlord Namso's Avatar
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    Quote Originally Posted by natureblast View Post
    Should I first be in battle stance for the charge, then change to berserker stance for mortal strike and colussus smash then back to battle stance for o
    verpower and then back to berserker stance for slam and stay in berserker stance untill the next overpower?

    I don't really get the stance dance idea, even though I read it in your guide aren't I using up to many GCD for stance dancing?
    Stance switching has a global cooldown of its own already and has nothing to do with the global cooldown of your abilities. Depending on your initial move after you Charge, start off in that stance. For example, start in Battle Stance if you do Charge -> Rend or Berserker Stance if you do Charge -> Mortal Strike. After that, just continue the standard rotation in the guide and you will passively execute the stance-dance mechanic should you have macroed the abilities suggested in the guide.

  7. #187
    Quote Originally Posted by Neeshka View Post
    we were far ahead of the enrage timer; i used IR cleave for the 2nd set of adds on the shitty combo.

    yeah single target dps on boss is waste during AoE for sure; other than putting rend up.

    ---------- Post added 2011-12-30 at 12:16 AM ----------

    How bad is it to miss overpowers ? (i.e. not be able to use them before they are refreshed)

    Seems to happen the most when sudden death procs and MS is less than 2 seconds away from being usable.

    Is it better to be less aggressive with slams ? I'm usually find it easiest to squeeze them in right after an MS if I have a decent amount of rage.
    Just press MS first in any case if its going to be your next global, if your OP is 5s or less on buff you should use it prio over CS to not clip a procc. If you have 4set chances are you get a CS from MS anyway, and if not you still used your OP procc and you can just put CS up after that.
    Losing an OP procc is a > loss of dps than delaying CS by 1.5sec.

  8. #188
    So - what's the deal with simcraft simulating me at 8% hit > crit > haste > mastery = expertise?
    Would that be connected with 2p-T13?

    (version 430-4)
    Last edited by Morghie; 2012-01-01 at 11:44 PM.

  9. #189

  10. #190
    Question: I've been having difficulty finding anywhere that properly and accurately addresses any change in attack priority with the 2pc T13? Do we macro IR into anything, hit it on its own on CD, what? If possible can we update this guide to reflect the T13 set bonuses? Thanks!
    "I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the Constellation of Kasterborous. I'm 903 years old and I'm the man who is gonna save your lives and all 6 billion people on the planet below. You got a problem with that?"

    -The Doctor, Voyage of the Damned

  11. #191
    Thumbnail - click for large version

    Done for http://eu.battle.net/wow/en/characte...rghie/advanced
    2xt13
    2xt12
    410 Experimental Slicer

    Hit (to 8%) - 1.5
    STR - 1
    Crit - 0.8149
    Haste - 0.7062
    Expertise - 0.6683
    Mastery - 0.5518

    Hit > Str > Crit > Haste = Exp > Mastery
    Last edited by Morghie; 2012-01-03 at 05:23 PM.

  12. #192
    That's just wrong, dont really know how their equations are setup but I'm quite sure its wrong to put haste at the same weight as expertise

  13. #193
    Hi I have a small question about the stance dancing mentioned in your guilde.
    I have all abilities macro'd and everything is working fine.

    However on Overpower i noticed i need to click it twice to make it work.
    on all other abilities it will switch to the appropriate stance and do for example MS but with overpower it first needs to switch back to Battle stance before i can use it again due to the fact it only works in that stance.

    Is there a way arround this as pressing it twice is kinda anoying.

  14. #194
    Nope, server lag of game registering you in battle stance, just gotta spam that button, also if you have a good feel for your rotation hit it during the gcd so your in battle stance when OP comes up

  15. #195
    I'm not sure if this has been addressed, but I feel the execute phase rotation listed in this guide is wrong. CS>MS>Exe seems to net more DPS for me. Stay in Zerker stance and ditch OP unless rage-starved for whatever reason.

  16. #196
    Bumping question from a few up I had: What if anything changes rotationwise when we have 2pc T13? Do we hit HS more often, esp with 3/3 Incite, does it replace Slam or OP for the duration of IR?
    "I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the Constellation of Kasterborous. I'm 903 years old and I'm the man who is gonna save your lives and all 6 billion people on the planet below. You got a problem with that?"

    -The Doctor, Voyage of the Damned

  17. #197
    Quote Originally Posted by Janoz View Post
    I asked in few other topics but so far nobody seems to know;

    Is there a reliable breakdown for Trinkets - Arms warrior? Just which one is BIS and which will follow, including LFR ones and Firelands ones.

    I would be glad!
    Any news/update on above? Seems like nobody got the answer so far. Only askmrrobot.com shows a breakdown, but don't think this would be the one you want to use. Its shows BIS ofc, but thats about it.

  18. #198
    Banned Zellviren's Avatar
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    Quote Originally Posted by Janoz View Post
    I asked in few other topics but so far nobody seems to know;

    Is there a reliable breakdown for Trinkets - Arms warrior? Just which one is BIS and which will follow, including LFR ones and Firelands ones.

    I would be glad!
    I’m not 100% sure about what’s in Dragon Soul as my head is full of Star Wars nowadays – but generally, you’re looking for strength on any trinket you find and even a stacking strength one will be okay (License to Slay was a fine example). After that, follow the general weighting for your statistics.

    On-use trinkets, however, should generally be at two minutes so you can line them up with Deadly Calm more easily. That’s why the Essence of the Eternal Flame was strong for Arms, but not so strong for Fury. Again, you’re looking for strength with critical strike your second choice.

    ---------- Post added 2012-01-04 at 08:59 AM ----------

    Quote Originally Posted by Sinister Knight View Post
    Bumping question from a few up I had: What if anything changes rotationwise when we have 2pc T13? Do we hit HS more often, esp with 3/3 Incite, does it replace Slam or OP for the duration of IR?
    As far as I know, your general rotation does not change. The 2-piece for Arms is… Lacklustre, at best. It’s a bonus that was almost specifically designed for Fury.

  19. #199
    MAN. Mest's Avatar
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    Quote Originally Posted by Succath View Post
    Hi I have a small question about the stance dancing mentioned in your guilde.
    I have all abilities macro'd and everything is working fine.

    However on Overpower i noticed i need to click it twice to make it work.
    on all other abilities it will switch to the appropriate stance and do for example MS but with overpower it first needs to switch back to Battle stance before i can use it again due to the fact it only works in that stance.

    Is there a way arround this as pressing it twice is kinda anoying.
    This is because all other abilities are available in Berserker Stance / Battle Stance as well. When in Battle Stance you can queue Mortal Strike, change stances to Berserker Stance and have the queued Mortal Strike go off. When in Berserker Stance you cannot queue Overpower so you must first go to Battle Stance then use Overpower.

  20. #200
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    Yes, SimulationCraft has been buggy with Haste for a while. Version 430-2 gave me the following stat weights with 1 million iterations, about a month ago:

    Str: 2.5993
    Agi: 1.3322
    AP: 1.1758
    Exp: 1.6257
    Hit: 3.2606
    Crit: 1.7276
    Haste: 1.0474
    Mastery: 0.9323

    Hit>Str>Crit>Exp>Haste>Mastery

    Dunno if it's been fixed with 430-4 however. Got this with 50k iterations:

    Str: 2.8163
    Agi: 1.5792
    AP: 1.3055
    Exp: 1.8758
    Hit: 4.2528
    Crit: 2.1073
    Haste: 1.069
    Mastery: 1.5157

    Hit>Str>Crit>Exp>Mastery>Haste

    The stat priority seems ok there, I stance dance which explains the high value on Exp... But the values on the other stats have changed so much it looks a bit... "unreasonable". I'll run another one with 1 million iterations with 430-4 and see what stat weights that gives.
    "[I do not] carry such information in my mind since it is readily available in books. ...The value of a college education is not the learning of many facts but the training of the mind to think." -Albert Einstein, when asked "What is the speed of sound?"

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