Your UI should light up in zerker stance when overpower is ready for use. However, should it not work, you can use Tell Me When to track "Taste For Blood" procs with a timer and put that icon right above OP in your action bars. Because "Taste For Blood" is the name of the buff that allows OP usage, whenever you see it up, OP can be used.
http://imageshack.us/f/716/wowscrnshot021212140303.jpg/
In the above link you can see the TfB icon which lets me know when OP can be used, I know that it will be refreshed when that icon counts down to about 4, maybe 3. The big white 06 is my CS debuff on the target.
Edit- Grammar.
Last edited by Tomahawke; 2012-02-12 at 03:39 AM.
Cool thanks
So, I have a question, if someone could help me I'd appreciate it:
As Arms, in general, what is better in terms of better DPS: keep using OP at 4 seconds of ToB or double OP?
Sorry for any english mistake.
Last edited by Namso; 2012-02-12 at 09:56 PM.
I just recently switched from Fury to Arms. My DPS is decent, still top or top 3 depending on the fight, but I'm looking at my MS usage vs. time active in the fight and finding that it could be a lot better. A lot of the time, Time/MS from recount puts me closer to 5-5.1 seconds than 4.5 and I'm having trouble figuring out why that is.
I think it comes from the MS --> OP --> Slam part of the rotation; it seems like casting that Slam pushes back the GCD 0.5 seconds - i.e. that the GCD doesn't start ticking until Slam finishes casting. Is this true? If not, is it stance-dance related? Any help would be appreciated.
Warrior Forum Moderator"Are you engaging in reproductive behavior with this one?"
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Ideal Arms Execute rotation according to SimCraft
Everytime i ask this question I get different answers from everyone I ask, MS>CS or CS>MS? Some people say MS>CS for maximum MS and enrage uptime, others say only MS>CS to keep up LttS otherwise its CS>MS for most burst possible. Sorry if this is a dumb question but whats the right one
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Just want to say a big thankyou for this guide. I finally understand stance dancing! My damage is now insaneee, always topping charts in raids/hcs etc whereas before I was just average! (unless Im up against some insane full hc geared dude). It's made my damage output increase significantly during PVP too.. which was desperately needed seeing how warriors kinda do rubbish damage already. So thankyou very much and keep up the good work! Hope you will be updating the guide when MoP is released, as I'm a simpleton that needs your help
x
That may be how it appears to you but the truth of the matter is that you couldn't possibly have any time to spare since the GCD is 1.5s (and it never changes), that would mean that MS + 2 other attacks is 4.5 seconds worth of GCDs so there is absolutely no "wiggle room" at all. Because of how latency and abilities with a cooldown interact that means that you won't be able to fire MS off more often than I said![]()
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Ideal Arms Execute rotation according to SimCraft
Is heroic Vessel of Acceleration better than the LFR Eye of Unmaking? I got it tonight and I have the choice between:
heroic Vessel
LFR Eye of Unmaking
Normal Creche
I'm thinking that it's at least equal, but could use some advice as to which two to use.
I'd stick with hc vessel and normal creche, crit SEP value is pretty high as arms.
Yes, Vessel is quite significantly stronger.
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Ideal Arms Execute rotation according to SimCraft
One thing I don't quite get in the guide here. At first it says in the "Advanced" opener to Shout/Charge/Rage, Rend -> Colossus + Heroic and immediately pop Deadly Calm. However a bit later on it says to stack LttS to 3 before using any cooldowns. Which is it? Should I use DC immediately or wait until 3x LttS?
Also, I see above that LFR Eye is inferior to *heroic* Vessel, how does it compare to normal Vessel? I currently have LFR eye, normal Vessel and Heroic Apparatus to choose from.