Originally Posted by
Stanton Biston
It really doesn't. The majority of influence PvE has on PvP is trinkets and legendary weapons. Frost Mages and Rogues don't have so much CC for PvE reasons. You could argue that Frost Mage damage is high because of PvE, but it's still much lower than Arcane and Fire.
Colossus Smash was changed because NPC armor works differently than PC armor and nuking all of an NPC's armor doesn't have the same huge damage bonus as nuking all of a Warrior/Shaman/Paladin's armor.
This whole, 'split the game in two' is just something people have latched on to without actually thinking about what they're asking for or the real implications. The claim is made that it would be easier, but no one ever supports that claim.
They just state it, like the statement proves itself.
There's a name for that, but I forget.
Anyways, splitting the game in two doesn't do anything good for the game.