Found this info on the official forums , the info came from the Euro fansite summit, so it should not be a break in the NDA....
Just seen on twitter a link to an article on SWTOR Welten.de. Some interesting information! Any thoughts?
EDIT: Note that this is from the recent EU fansite summit (hence not NDA).
SECOND EDIT: Proper translation now courtesy of Clexyca
- At level 10 every class is primary a damage dealing class and will slowly grow into the determined role by spending points in the specific Tree's
- Around level 14/15 you can be considered a tank, especially in pvp you take the tanking role using your Guard ability
- Starting with level 20 tanks get their specific tanking tools
- There are plans to decrease the difficulty for healers to find their targets.
- Target of Target is still discussed
- There will be interaction with your environment, for example sitting on chairs
- The change of your AC will not be possible at launch
- There are jukeboxes in the Cantinas in which players can choose the songs by using credits
- There won't be a combat log at launch to avoid spamming numbers. Further possibilites to enable similar features are being discussed
- We are not ready to announce anything specific about mini games like Pazaak or Podraces. At the moment there is the Space combat, but we do not rule the possiblity out to add them later
- User-Addons are not supported at launch, but we are discussing this topic. They want to handle this topic properly so PvP stays fair and competitive for everyone. We don't want addons that automize the game. The UI will be customizable eventually
- We might add guild space ships and other places where guilds can meet up in future. For example conference rooms in the Senat.
- There will be 3 different modes for flashpoints. Normal, Hard and Nightmare. Which rewards and advantages you gain from them are up to the players to find out
- There will be enough end game content, and of course we will constantly add more of it
- There will be two Operations at launch, though no further information on the second Operation besides Eternal Vault
- There will always be content added, there is a schedule for future content releases
- There are abilities to avoid CC in PvP. Every class has a CC breaker and develops a temporal immunity after being CC-ed several times
- There are, in addition to Dark side and Ligh side gear, also things (Doesn't really say gear here) for neutral characters
- Alternating appearance based on your alignment is purely cosmetical and can be turned off
- There are 5 guild ranks and the options to give and take rights for them.
- Character renaming and appearance recostumization won't be available on release, but we consider to add it in future
- The optimal gear highly depends on a player's playstyle
- There are Sets with bonuses
- The story is NOT over when you hit level 50, there is a special final for each class.