I guess that explains why the paladin tears are always the loudest ;o
I guess that explains why the paladin tears are always the loudest ;o
Historically, a patch goes live when a PvP season ends. So patch 4.3 is expected to be released the same day that the PvP season has been tentatively scheduled to end, which is November 29.
Do not expect to do a new VoA/BH-style boss the first week, though -- Blizzard has to determine the winners first.
Daily Blink was funny/accurate.
I love your "unfair and unreasonable" (and I'll personally add in uneducated) logic. I'll help you crawl out of that ignorant uneducated hole your stuck in. This type of logic is called a Fallacy. It's generalized by incorrect arguments used to make a misconception or presumption. Your example being this isn't funny to me, therefor it isn't a joke. Just because you have no sense of humor when people make fun of a game you love, doesn't mean others can't laugh when the joke is hilarious.
TLDR: Read the first line of the Daily Brink over a few dozen times til it sets in, then read it a few more to be sure.
So, seems pretty sure that we will have 4 acts again in D3...
http://media.diablofans.com/images/n...a6_profile.jpg
/thread
Understood, but most people I know, and (I'd think) most people I'd be trying to sample, log out in their primary spec. You'd probably get a few Resto Shaman logged in their dailies spec, and a few Ele Shaman logged in their PvP spec. There's no way to make it perfect, but it would be close. As far as the raw numbers, yeah I think I have a pretty good idea what it'd look like, but I wouldn't mind seeing a graph on your front page showing exactly how (im)balanced the ranged casters were in this legendary cycle.
Last edited by Mnevis; 2011-11-19 at 11:52 PM.
oh hey look another unfunny daily blinkand hopefully next patch we will see more rogues!
This graph actually doesn't mean very much, since the highest represented specs also happen to be the specs with the most available roles. There will be some variance because of things like how many people enjoy the theme of a class, or how powerful the class currently is, but most of it will have to do with how many roles that class can be. It's why Rogue and Warlock is so low. Mage and Hunter are only slightly below 2-role classes, though. We all know that Mage is crazy high because of how strong it is (and, let's face it, it's the Mage class. A lot of people in the MMORPG community are obsessed with playing THE mage, in any game). Hunter? Let's face it, people want to be elven archers.
I find that as a lock most of the time you are at the bottom of list
tanks are almost always in demand for pugs but not for guilds
Healers all always being recruited and pugged
Non hybrid dps such as
Rogue- No needed abilitys
Warlock- no needed abilitys
Mage- can be important for boss buffs
Hunters- Essential for enrages and slows
As a result rogues and locks are at the bottom of the barrel in terms of raid nessesity
The "slight decrease in the last displayed week" is probably real. There was a little bubble when 10-man guilds completed their first staff, but we're past it now.
The unpopularity of warlocks and rogues is mostly unrelated to balance. These classes have always been unpopular because the playstyles are unusual, and don't have the natural appeal of more generic classes. Someone who wants pets or spells is likely to pick hunter or mage, not warlock. Someone who wants melee isn't going to pick rogue unless the whole "stealth and cooldowns" thing is exactly what they want; they'll pick warrior or DK or some hybrid instead. There are some balance issues too, but they aren't the reason the classes are unpopular.
There's nothing wrong with a class being unpopular. Many types of music are unpopular, but that doesn't mean they're bad, only that fewer people like them.
To clarify the graph is representing staffs per week, not an accumulated total.
He's suggesting the dip on the final week data point on the 8th of Nov (1062) from the previous and highest on the 1st of Nov (1121) is due to a burst from all the 10man guilds finally able to finish the quest, frankly I agree. I predict there will be a similar behaviour in 7-8 weeks from then when they complete their 2nd.
Last edited by Zulunia; 2011-11-20 at 05:23 AM.
That's the current set of obtainable legendaries multiplied by each class and spec's class distribution. The introduction of the new Fangs of the Father legendaries will put Rogue to 8% and shove everyone else down 2/17ths of a percent. Tanking legendaries now?