Hey guys,
So yesterday we killed domo H for the first time after about 25-30 tries. I know every guild should use his own tactics on approaching bosskills, but I really can't figure this one out.
The mechanic is Flame Scythe. It does 2.700.000 Fire Damage to targets in front of the boss (split evenly among those who are in front of the boss), as you all perhaps already know. I want to know how you can reduce this damage so much that only the tank takes this attack without having someone else step in front of the boss to share the damage.
So you might have already guessed, I am the shadowpriest that has to step in front of the boss every 1st, 3rd and 5th to share the Flame Scythe with the tank (dispersion). He takes the 2nd and 4th alone with Ardent Defender. By the way, I'm not sure how many times I did it, I recall three. I think he hits enrage a minute after the fifth scythe.
Anyway, on our first try I explained that it should be doable with fully stacked tank (with damage reduction buffs). The tank should pop all his cooldowns except AD (saves this to take the next alone) and the others should put their damage reduction buffs up on the tank as well. Now, I know those of the priest, so I told our priest to pop everything you have (barrier wasn't popped just to clarify, so it was PS) and to PW:S the tank right around 90 energy. And I know the tank might get lucky with some DA, unless it soaks the melee damage before the Scythe). The tank popped his cooldowns. We were about to test the damage if the tank would make it like this, but a warrior stepped in front of the boss without being asked to do it and used Shield Wall and the tank dropped to 20% HP. So we never actually tested it, but you could conclude from this that the tank wouldn't have made it without the warrior in front of the boss.
Several guides explain that a fully damage reduction buff stacked-tank should be able to take a hit, or you could opt to not take the hit but we want to in order to have some more space to run to (Leaping Flames are all around the area, some of should have disappeared after the Scythe). So, that puzzles me, why does it work in their guide? Why can't we do it?
What are we doing wrong? How many damage reduction abilities does the tank need to have? Is the disc's and the tank's abilities enough, or do other healing classes have to use their damage reduction cds as well on the tank if they have one (I'm not familiar with other healing classes)?
I'm sorry I don't have any log. It's not uploaded by one our guildies who does it, but I'll ask her anyways.
Any input is welcome!
~Can
Edit 2: Ah yes, our compisition exists of 1 tank, 6 healers, 18 dps (2 were offspec, tank and healer). We just made enrage timer, about 2-3 seconds off.