I've been testing for the past month or so . Ask me anything you'd like .
How balanced is the PvP
What kind of PvP is there in the game
How much skill is required to PvP
Is PvP in the game fun?
1.In low levels it's a bit unbalanced as most classes don't have their big nukes . Light armor classes seem to die pretty fast (I play juggernaut)
2.Until level 35 or so there is only Warzone and duels . After that there are some Wintergrasp like open pvp areas .
3.It needs some skill to use your cds wisely and detect the healer (it's a bit trickier than WoW)
4.It's become fun after level 18 that I got my interrupt every healer is easier to die and I'm happier. Still there are some scrubs that won't pass the ball in Huttball.
---------- Post added 2011-11-19 at 01:23 PM ----------
2.At the moment in the party lockout window there are 2 raids: Eternity Vault and Karagan Palace (forgive me if I misspell it) . They both have seperate locks for 8 man and 16 man squads and different locks for normal difficulty and hard/nightmare difficulty (my guess is that's the heroic modes).
3.It really feels more like TBC and that's why they have started nerfing the first few Flashpoints (instances). For example level 10 flashpoint is done with 2 players (not the full 4 man group needed).
Has anyone played an Imperial Agent (specifically a Sniper AC/Marksman spec) to any greater extent? How did it feel? Was it fun? Was it any good? Did the cover system gimp it for PvP?
Do you know if it's true that only the Sith Inquisitor can get the 'Darth' title? Or can Sith Warriors also get it?
Thanks in advance !
Cálás EU Earthen Ring
<Horde of the Night>
I was browsing through the Torhead database, and I noticed the limited amount of skills each class had (plus they are the same for empire and alliance except the names). Are there really so few skills in the game : http://www.torhead.com/abilities/adv...101/level/1-50 ?
Well my bad, I was looking at a spec's page, but there are a lot of class skills too.Do you really want 50 skills for a launch title?
There are roughly 30 per class.
Another question, how varied/interesting are the environments/fights in the flashpoints/operations ? I've seen only dark places on the two streams I watched, but maybe I was unlucky, and the opponents were of maybe two types through the whole instance (beasts and generic two-legged shooters)
This will not be as polished as WoW is today, Think back to Vanilla and think unbalanced but still fun. It takes years for an MMO to develop into a monster hit but i am sure ToR will succeed and flourish in its first year.
The great Friedrich Nietzsche once said, Shit happens deal with it.
Of lips of splendor and tongues of deceit
I was working on a questline in Hoth related to a HK-51 but never finished over the weekend Beta, I have heard rumours that he is a companion, could you confirm/deny?
How difficult are the flashpoints? compared to say low-level dungeons in WoW
---------- Post added 2011-11-19 at 12:06 PM ----------
---------- Post added 2011-11-19 at 12:07 PM ----------
Last edited by Bearshield; 2011-11-19 at 07:08 PM.