I've been playing WoW for 8 years.. When I first started, I could hit level 20 on certain classes in a long day. 8 or 9 hours. I remember, because of the awesomeness that was vanilla bellygrub. I can push 40+ in the same amount of time now. They have nerfed leveling. Made it so easy that it takes the fun out of it.If your familiar with ffxi yes i could see that. Back when it took an entire weekend to get from 1-12. This isnt 2003 though, alots changed. And peoples perception of lvling in a mmo have changed as well. Ask a wow player if they would find getting 9 levels in 8 hours acceptable
Blizzard and World of Warcraft have a specific philosophy. End game is all that matters to them. They don't update old zones. Don't touch up old stories. Don't even follow their own story lines. To them, it's all about the instances and the raids. If you are not a max level, you are a second class gamer. Because this is their philosophy, Blizzard speeds leveling up to insane speeds, and thats not the norm.
You may be privileged in current WoW, and I respect Blizzard for sticking with their vision, I don't want that.
The day I solo'd bellygrub as a mage 4 levels lower than him is the day I realized just what Blizzard has done to their game. I don't have to worry about wandering elites. I don't have to be slick.
One of the most enjoyable times I had in World of Warcraft was running from Darnassus to Westfall on my very first character at level 10. It took hours. No mount, I wasn't aware of the tram. I wasn't aware of a lot of things. I died a lot. I ended up swimming around mountains and dying of fatigue.. It was the first time I had dealt with it.. I released as a ghost and ran to Westfall in ghost form and talked to the spirit healer. She rezzed me back in Wetlands. It was epic. It was fun. It took hours. I didn't gain a single level. I didn't earn gold. I essentially wasted my time..
But it was new. It was fun. I had to worry about elites, pathing.. Cata lacks that.