Seems there is alot of abilities and passives missing for almost every class, so I wouldn't totally go off saying haunt/chaos bolt etc are removed as final, could be they just forgot to add some of the stuff, or are still working them over.
(For example priests doesn't have mind spike, mind blast, or devouring plague)
Last edited by Micke; 2011-11-23 at 02:01 PM.
What I however think will be really funny is Demonic teleport = 70 yards. Demonic circle teleport = 40 yards.
And bam the warlock was gone
EDIT; Thinking about it the "where u stand" part probably wouldnt work since you would teleport yourself instantly :<
Last edited by Dastey; 2011-11-23 at 02:01 PM.
Blizzard is known for using ridiculous tooltip damage on spells during alpha/beta when they don't care about damage yet until the design phase has been completed
Is it me or bane of agony just turned into a bane of doom for affliction (meaning that it cannot not be spread around to all targets anymore) ?
The wording on the spell is not clear for me (but maybe it's because i am not english)
If so, they just turned us into shadow priests, only two dots to spread, a channeling filler ( malefic grasp being our mind flay :/)
Where's the fun with playing an affliction Lock in MOP (no haunt anymore, soul swapping only two dots :/)
I can see the fun for people playing pvp right now as the new spells or abilities seem REALLY cool, it's OK as i pvp quite a lot too, but as far as pve is concerned, i am REALLY annoyed and disapointed...
Also as previous stated, this "talent calculator" is in an extremly rough state atm, and several vital things are missing from basically every class.
Last edited by Micke; 2011-11-23 at 02:50 PM.
With the talents to reduce cast times being taken out, we don't know that blizz wouldn't make the cast time a base 1.7 sec cast. That's the problem with the majority of what we've seen so far, we're filling in the gaps in our knowledge with previous trends, when blizzard are actively changing what we know about the game, and talents, and how they interlock as a whole. Basically, it's extremely hard to draw any conclusions, or make any sweeping statements, such as "blizzard are ....." or "they won't......" because right now, we don't know, and we'll continue to not know until they either tell us more, or we get to play the beta ourselves.
I do believe some stuff is missing, judging by the priest talent doing something or other to Mind Spike, but MS being missing from the list of abilities and talents
Keep in mind people that blizzard stated that they wanted to make the stats more equal so beginners would have en easier choice picking their gear.
- Intellect will be brought down closer to secondar stat levels
- Secondary stat levels will be brough closer together
So if you think about it, it does make sense that they are giving a lot of abilities less cast time and giving talents that decreases cast time of XX since this will help in bringing haste down.
It is quite obvious Soul Fire wont have a 2 second base casttime. We wont be spamming instant Soul Fires sub 25%, and that stacking shit wouldnt stack to 40 for a 4 sec decrease, if it had a 2 sec base casttime.
Though we will probably not see it reach 40 stacks anyway due to haste getting soul fire below 4 sec anyway, but I guess you'd have to have the same base atleast but /shrug
What I didn't see yet or may have read past, is that INfernal/Doomguard are now 1 minute duration, 10 min cooldown
Also in regards to Blizz curtailing our dotting, I think Blizz is putting it's foot down on multi dotting, I came across druids Insect Swarm, and it only increases other damage, and is only useable on 1 target too. I think our multi dotting days are over
I was just thinking Affliction is going to be 100% DoT damage (WTB dark intent back) and mastery increases it by 1,63% per point of mastery, why do I just see mastery being nerfed for affliction? :P
I wouldnt care too much about the short cast time of SB, this spell is obtained very early and the cast time of certain spells like this changes with higher levels today already. Also Fireball and Frostbolt have a 1.5 second cast time (trained at lvl 10) and i dont think this is intended and not suspect to change.