Has there been any talk of making bg's more balanced? Specifically:
- limit the number of healers per side. I was in a Twin Peaks earlier with 8 heals and 2 Frost DK's. At the end of the fight, the average Alliance player had over 200 honor kills, and Horde average was about 15.
- Stop letting groups join as a random. When I play a random, I expect it to be RANDOm, not against a premade (or half premade). Start another rated bracket for 5v5.
- Equal out the cooldowns. I play a warrior, and my main cooldown to remove effects (Shattering Throw) has a 5-minute cooldown. Priest Shields and Pally bubbles are significantly lower.
- Casters need to be able to die. Spending the entire fight watching players go 'immune' and 'absorb' is ridiculous. How do you become immune to an axe to the face
- Shaman totems are immune to AoE effects. By the time you are able to kill them, or move the shaman away, they drop them again.
- Druids just flat can't die.
This isn't meant to start a flame war, but have there been any talks about balancing some of this out? I know some of the changes coming will help (abilities in all stances, shield wall without a shield, etc)
Thoughts?