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  1. #41
    Quote Originally Posted by iggie View Post
    Been working fine for me.

    This is not WoW. Enough said.
    It's WoW in space if you want to get technical about it.

    Before LFD everyone was complaining that they had to spend HOURS looking to fill a group by spamming trade every 5-10 minutes, now that it fills a group for you, everyone has decided to complain that there's no social aspect to the game. The social aspect is you, stop being anti-social in the dungeon.
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  2. #42
    Quote Originally Posted by Synthaxx View Post
    Indeed. However, people are getting bored of the game, and so community is slowly disappearing, to the point it's difficult to find nowadays.

    Honestly, Dual spec was only a good thing. I'm not sure how it "reduces the social side of things" at all, but what i do know is i'm glad they added it.

    Dungeon finder is good, but only because people are lazy. Those that aren't and could find groups before it was implemented usually ran with guilds. I bet their view would be different if they'd been in guilds where people didn't want to run instances and would rather PVP, Raid, or simply not be logged on. I may have been a tank since i started playing in early TBC, but i sure as hell didn't wanna run instances with people, no matter how convenient it was for them. I only ran them if i needed to.

    Likewise, these days, i choose when i want to run one, and let the game work for me. It makes no sense for me to waste time trying to find a group as that'd take longer than i'm willing to wait for in most cases. LFR, i let it do the work, and i sit back and do whatever in the times i'm waiting more than a minute. I won't say it's all good, but from my perspective, it's mostly good. I run as many instances as i want without feeling tied down to a particular group. When i get bored, i simply stop queueing.

    Conclusion; Dual spec is all good, DF is mostly good.
    Exactly, if anything LFD adds more community to the game. My realid has people on it I met from different severs while capping valor, the fact that you can't find a social aspect in the use of the tool just goes to show you that you need better social skills.
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  3. #43
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    Quote Originally Posted by Vegemeat View Post
    Exactly, if anything LFD adds more community to the game. My realid has people on it I met from different severs while capping valor, the fact that you can't find a social aspect in the use of the tool just goes to show you that you need better social skills.
    Interesting perspective. How then do you account for the claims of many that pre dungeon finder they did indeed have a massive friends list filled but post dungeon finder its erroded.

  4. #44
    In my mind not having Dual Spec is completely unforgivable.
    People can say they want their class specialisation to be meaningful as much as they want, but they can still completely change their talent tree every time they visit a trainer, dual spec doesn't change that, it just makes life a whole lot more convenient.
    Dungeon running with 3 friends and one of you gets bored with tanking or healing then someone can just swap with them on the fly and you can keep having fun with your friends. Without a dual spec either everyone is forced to keep using the same spec repeatedly which limits their ability to try new things and miss out on part of the game or they have to waste everyone's time while they run to a trainer.

  5. #45
    In the beginning, and through beta I was like "who cares about lfd etc" and even in wow I don't pve, so I never use the lfd much. The higher level I get and the more I play I actually wish it were there.

  6. #46
    PvP has a random cross-server queue, just as PvE should as well. If you don't like it you don't have to use it but it should be there for those who want to use it, especially when not everyone is leveling up their mains and lower level groups will be harder to find.

  7. #47
    Quote Originally Posted by Bodaway View Post
    PvP has a random cross-server queue, just as PvE should as well. If you don't like it you don't have to use it but it should be there for those who want to use it, especially when not everyone is leveling up their mains and lower level groups will be harder to find.
    well seeing as how star wars tor technically isnt out yet(yeah,i know the early acess thing)im sure if they already have a queue system for the pvp then eventually one probably will get put in for the pve

    but i guess for me personally if all else fails and i hate shouting in town for groups i can always make a really fun class to play in pvp and just pvp all day

  8. #48
    Quote Originally Posted by vanin View Post
    It worked in WoW for 4 years, it will serve ToR well. Dungeon Finder is one of the noob-friendliest tools there is and only serves to trivialize content and most of all take the world out of the game.
    I'm not sure how automatically grouping you in 5 minutes instead of spending 45 minutes looking for a tank is "noob friendly" but, ok.
    ಠ_ಠ

  9. #49
    Deleted
    Quote Originally Posted by Domenik View Post
    Good thing you have companions who are DPS and you still get a ton of offensive abilities as any of the healing classes.
    Bad thing I want to play as dps and I go healer route only to blast through dungeons.

  10. #50
    Quote Originally Posted by Atrahasis View Post
    Interesting perspective. How then do you account for the claims of many that pre dungeon finder they did indeed have a massive friends list filled but post dungeon finder its erroded.
    They moved on from the game I would imagine. Kinda like the stands at a sports event being full at the start and towards the end of the game people start leaving early.
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  11. #51
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    Quote Originally Posted by Vegemeat View Post
    They moved on from the game I would imagine. Kinda like the stands at a sports event being full at the start and towards the end of the game people start leaving early.
    Yea but the people themselves were certainly capable of socializing and making friends in the past. They had the networking skills at one point, they had to if they wanted to succeed. Why then did they all of a sudden lose it for dungeon finder?

  12. #52
    It's a sad state atm really, whenever i'm doing flashpoints i'm forced to heal in my dps spec and i'm not going to quest in my healing spec.

  13. #53
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    im a bit disappointed but they may introduce it in the future

  14. #54
    Quote Originally Posted by Atrahasis View Post
    Yea but the people themselves were certainly capable of socializing and making friends in the past. They had the networking skills at one point, they had to if they wanted to succeed. Why then did they all of a sudden lose it for dungeon finder?
    Because these same people are the jerks in LFD who trolololo just because they can? Would make sense to me, if you have a huge list of friends from your server but can't manage it once LFD is implemented. Social skills lacking would be where I point my finger to.
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  15. #55
    They need some interface to help with finding people for dungeons, like what there used to be before the LFD. There is kind of something like that if you do a /who at your central hub, and you can read peoples LFG messages, but it isn't obvious and isnt cross planet.
    RETH

  16. #56
    I think it's foolish to think the Dungeon Finder is the source of all your woes. As if you didn't get morons in your groups beforehand; like there's some difference between some random guy you pick out of trade chat and some random guy the system picks out of the DF queue. If you've already determined to only group with people you know, then keep doing that. Don't be maniacally gleeful at the thought that I and people like me have to go back to the Stone Age and have to get to town and sit there spamming "LFG" in the chat every 15 seconds for as much as an hour just to get a possible group going before I even get to any actual flashpointing, not to mention that when things go south mid-flashpoint and someone leaves, you've gotta warp back to town, and type "LFM" for another half hour before more people leave and everyone gives up. Don't say that a guild is the answer, because it's still typing "LFG", just in a different channel; it doesn't mean there'll be dozens of people lining up to do what you want to do all of the sudden. Getting groups together before the Dungeon Finder came along in Warcraft was just awful. I am so glad I never have to do without it again. Unfortunately, for the time being in tOR, I'll have to do without it, which will lead to me shying away from flashpoints, for sure. But hopefully it'll be put in the game before too long.

    The lack of dual-talent specs is another weird absence that makes the game seem a bit outdated. You can sit there and tell me that it's OK to quest as a healer or tank because you can have a DPS companion do all the work, but if those quests were tuned against DPS players with a DPS companion already, you're still going to be doing relatively abysmal DPS, so questing is going to take much, much longer than it's supposed to. "Then find a group for everything you do", you tell me. I'd have to type "LFG" in general chat every time I log in and get ridiculed for looking for help with quests designed to be soloed, so I'm not going to. The only real solution is to level up as DPS and, when you get bored of not being able to get a group for a flashpoint because there are too many DPSers out there already, you set aside some time and credits to go to town, get to the respec guy, unlearn your talents, bring up the talent calculator you saved on TorHead for reference, dial in all the talents and commit them, type "LFG" in chat for a while to get a group, finally do the flashpoint, go back to town, get to the respec guy, unlearn your talents, bring up the talent calculator you saved on TorHead for reference, dial in all the talents and commit them, and then get back to the questing. This just puts even more discouragement on doing flashpoints in the first place. At the theoretical endgame, when all I'm doing is operations with the guild and I've done all the quests I want to do, it won't be hard to stick with healing or tanking specs, but until then, dual-spec is going to be a noticeably absent feature.

  17. #57
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    Quote Originally Posted by Vegemeat View Post
    Because these same people are the jerks in LFD who trolololo just because they can? Would make sense to me, if you have a huge list of friends from your server but can't manage it once LFD is implemented. Social skills lacking would be where I point my finger to.
    Okay but they clearly had them at one point. They had to have social skills to succeed and get anywhere in the game prior to lfd. So what changed? Why can't they manage it in lfd? The thing is im sure they CAN or COULD but lfd removes the necessity to do it. That's the real problem. Why the hell should I bother if I can just que again and dump these 4 clowns for another group..

  18. #58
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    Quote Originally Posted by Atrahasis View Post
    Okay but they clearly had them at one point. They had to have social skills to succeed and get anywhere in the game prior to lfd. So what changed? Why can't they manage it in lfd? The thing is im sure they CAN or COULD but lfd removes the necessity to do it. That's the real problem. Why the hell should I bother if I can just que again and dump these 4 clowns for another group..
    Because its a little bit more awkward to "friend" someone from a different server. And wasn't possible when LFD was first implemented. And still has issues now.

    EJL

  19. #59
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    It's also worth noting that the dungeon finder only came around to ease player ire because Blizzard made a conscious decision to focus a player's progression on capped points that could be gained through dungeon runs.

    People treated those dungeon runs like a chore. It's human nature that when someone is prevented with an easier way to get a chore out of the way, they'll take it. If people view something as a chore rather than an experience with 4 other people, those who are even mild sociopaths will be rude, abrupt and have a very low tolerance threshold for failure, or "idiocy".

    Hell, I'm willing to admit I've even been sucked into that vortex of rudeness, silence and disinterest. It's hard not to be.

    If the emphasis on progression isn't getting as many of those runs in as quickly as possible, and you have to be social to get into those runs, then they'll be more fun. If that's too hard for you then don't run the flashpoints. Or, don't play the game.

  20. #60
    1st off i fucking hate dungeon finder, u never have to leave a city and it made the wow playerbase fuckin lazy i never liked wow the same after it came in, and 2nd they havnt ruled out duel spec just u wont be able to do it over ACs and i agree there should be NO AC respecing or Duel speccing it just defeats the point of ACs

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