More or less referring to Tarecgosa, Unheeded Warning Pre-nerf, DMC:Tsunami, Shard of Woe, 391 weapons before 2200 and Heroic Sulfuras after. Items which are so good it's worth dropping the resilience to get. Frighteningly, many of these are items which are only obtained through hardcore PvE play. Fine, have your PvE weapons, trinkets; but make sure they remain PvE items, no item that a pure PvPer can't get should not be better than what the best that person can get, in PvP.
Would PvE'rs complain they were forced into PvP because many of the rewards from it were their BiS?
However, missing gem slots, aren't they made up for in the itemisation of the item? Exceptions to the Dreadfire Drape.
Last edited by mmocba8c82a4a9; 2011-11-29 at 12:32 AM.
Let's do a quick comparison.
Pve (Hand of Morchok, 1h axe)
658.7dps
188 str
312 stam
red socket (bonus 10str)
119 mastery
139 crit
560 main stats (after gem and socket bonus)
258 secondary stats
Pvp (Cataclysmic Gladiator's Hacker, 1h axe)
658.7dps
208 str
312 stam
139 resil
139 crit
520 main stats (-40 compared to pve)
278 secondary stats (+20 compared to pve)
This shows us that the difference between pve and pvp gear is NEGLIGIBLE. Same dps, SLIGHTLY more stats. I can't believe people are actually crying over this. Jeez.
If you want to go into heroic gear, and iLevel 410 pvp gear, then the stats skew EVEN LESS. And a iLevel 410 pvp weapon is easier to get than a heroic deathwing kill is likely to be. So you're likely going to have a better weapon than a pve'er. Stop crying.
Pve (Morningstar of Heroic Will, Heroic 1h mace)
743.5 dps
215 agi
343 stam
red socket (10 agi)
160 expertise
127 haste
618 main stats
287 secondary stats
Pvp (Cataclysmic Gladiator's Pummeler, iLevel 410 pvp 1h mace)
743.5 dps
235 agi
353 stam
157 crit
157 resil
588 main stats (-30 compared to pve)
314 secondary stats (+27 compared to pve)
Last edited by Rhaide; 2011-11-29 at 12:49 AM.
I think I've had enough of removing avatars today that feature girls covered in semen. Closing.
-Darsithis
Pve and Pvp do not have to be equal. Thats like comparing apples and oranges and finding oranges are unfair.
For the sake of my own morbid curiosity, what's the point of the fist waving?
Yes, the PvE trinkets and weapons have silly, potentially game breaking procs and such. If any of them are too powerful or scale too far, then they'll get nerfed. Taragosa is getting nerfed in 4.3, and the rogue legendary requires 30 hits before a chance for the proc which eats up the buff. And sub finishers aren't particularly scary.
But really- So what? What if the PvE weapons are better/more interesting? What's the goal of this thread? To whine?
Kinda pointless. But maybe I'm wrong.
The fact they are better isn't the problem, they fact the PvP counterparts are always overshadowed is a horrendous game design its like making PvE players get 2200 to get their BiS weapon. I'm not saying don't make amazing weapons for PvE, just make equal ones for PvP or dont allow OP Raid items in PvP, The point of this thread was to see if anyone else thought the same as me (WoW is taking a step backwards in the PvP/PvE separation, thus forcing PvP players to PvE to get their BiS gear) And sub being able to use finishers with no combo point requirement would be quite annoying as they could just refresh all the stuff they need or add burst.
You haven't raided Hyjal and Black Temple when they were current during Burning Crusade have you? I remember season 2 and season 3 weapons being used by many PvE rogues (including myself) before they put a rating requirements on it because they were easier to get (and were often better) than PvE weapons. These were the "good old time" of two drops per boss in 25-man.
WoW is first and foremost a pve game, not to diminish the pvp aspect, but it's true. When you see advertisements for WoW, do you see giant dragons fighting, undead hordes rising from the earth, or demons lighting the ground ablaze as they stride forward, or do you see a warrior colossus smashing a warlock into paste? PvE deserves better rewards, that's my opinion. PvE being the main aspect of the game is the fact.
As far as legendaries go, I agree with you there, they shouldn't be allowed in pvp. That's silly.
I think I've had enough of removing avatars today that feature girls covered in semen. Closing.
-Darsithis
Haven't looked at loot tables properly just the weapons i will be wanting to use, most of which have sockets or an absurd proc.
---------- Post added 2011-11-29 at 01:02 AM ----------
I haven't for one moment said PvE doesn't deserve amazing rewards, BUT the op weapons and such just shouldn't be allowed in arena or they should make cool PvP weapons, i really don't want to have to raid to get a BiS weapon for my Warrior, rogue or warlock.
Ok, let's try a 2h weapon.
Pve (Experimental Specimen Slicer, heroic 2h axe from deathwing)
1002.5 dps
529 str
824 stam
red socket (10 str bonus)
362 crit
347 mastery
1413 main stats (after gem and socket bonus)
709 secondary stats
Pvp (Cataclysmic Gladiator's Decapitator, iLevel 410 2h axe)
1002.5 dps
549 str
824 stam
366 crit
366 resil
1373 main stats (-40 compared to pve)
732 secondary stats (+23 compared to pve)
Still negligible. Very, VERY little difference. You can't claim to know how the trinkets and weapon procs will 'break' pvp, so that's out too; we know nothing about proc percentages or things like how strong the summoned tentacles are, so saying they are OP is premature at best, ignorant at worst. As far as the legendary daggers go, yeah, I agree there, those should be out.
I think I've had enough of removing avatars today that feature girls covered in semen. Closing.
-Darsithis