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  1. #1

    State of Priest - The Hour of Twilight (4.3) edition

    Welcome to our wonderful little corner of the internet, where we have cookies, cloaks, and occasionally Pizza!

    We're going to try something different this time around, but it is going to need everyone to sort of follow suit so hang with me.

    First and foremost, ground rules. Same as always:

    We don't tolerate spec trolling or flame wars.
    If there's anything else that needs to be added to Priests specifically, we'll update. But until then, it's pretty much the General Forum rules which you can find here.

    Adding a new one:
    Posting about Discipline Stat Weights:
    The funny thing about Discipline's stat weights, is there's a "best" way to do things, and another "damn, I did that just as well with you with completely different gearing". Note the quotations. Certain gearing strategies play to certain playstyles, roles, raid makeups, etc. Posting to ask "I'm disc what stats do I stack" really helps no one, including yourself.

    Also, if you need a bit of assistance, you can either post a question in one of our guides, or read How to Ask For Help: The Safe and Sure Way!. PMs to our current moderators also work too, being Arlee, Kelesti, [-Spiritus-], and Ultima

    Now, without further ado, let's set off to the State of Priest - The Hour of Twilight (4.3) edition
    Last edited by Kelesti; 2011-11-29 at 10:00 AM.
    ~Former Priest/Guild Wars 2 Moderator~
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  2. #2
    What happened this patch to change how we play out?

    Priest Changes:
    • Divine Hymn now heals 5 targets per tick, up from 3.
      [-] This change alone makes it better than Prayer spam (...finally) for all specs, and while not quite as gamebreaking for Shadow as a Balance Tranquility, it can make enough of a difference to help pull through a kill.
    • Levitate now has a new animation
      [-] Time to make everyone else jealous. Clearly the most important change of the patch.

    Discipline
    • Atonement now accounts for large hitboxes
      [-] No longer is the entire Archangel mechanic neutered simply because they felt a boss needed to be so big that you can never actually get within 15 yards of him. Long overdue, a welcome change.
    • Divine Aegis has a new animation
      [-] Well, actually a modified old animation. It's a redux of the original soap bubble, without the runic circle. It's just about time we had this back, the soap bubble's more important than Atonement!

    Holy
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%
      [-] This really doesn't change how the spell is used, except potentially allowing 10 man guilds to consider dropping it. Circle wasn't a big mana expenditure in the long run, and this will be valued on an individual basis.
    • Holy Word: Serenity's effect is now functioning, and it also has a base cooldown of 10 seconds.
      [-] A decent buff to Holy's single target output, as well as nearly guaranteeing the crit buff's uptime when doing so. Doesn't fix its sustainability issues (comparatively speaking), but it's most certainly a large step in the right direction.
    • Holy Word: Sanctuary's mana cost has been reduced.
      [-] This odd spell continues to ignore the target cap, and so making it easier and easier to use now is almost putting it on par with Healing Rain at this point.
    • State of Mind no longer exists
      [-] I know this is part of a bigger change, but this single line alone is something we've been wanting since 4.0.6.
    • Heavenly Voice {new talent, 2 ranks} increases Divine Hymn's healing by 100%, reducing its cooldown by 2.5/5 minutes
      [-] Holy has a cooldown to help hold it up. It's about time.

    Shadow
    • Glyph of Shadow has been implemented
      [-]Shadow Priests can actually finally see their gear. Thankfully it's optional, for those who want to keep the pure look. A boon for both camps.






    As usual, what's your take?
    Last edited by Kelesti; 2011-11-29 at 09:26 AM.
    ~Former Priest/Guild Wars 2 Moderator~
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  3. #3
    Fluffy Kitten Dyra's Avatar
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    While not necessarily a change, could we have the T13 set bonuses included. I can never remember them.

    Well I'm very happy with the changes made to Priests. A couple of tweaks made to Holy, a couple of quality of life changes.

    A reader lives a thousand lives before he dies. The man who never reads lives only one.

  4. #4
    Just a quick question:

    I have read that in patch 4.3, healing reduction debuffs are going to be 25%, up from 10%. I have not seen this apply to Mind Trauma in the patch notes. Does that mean Mind Trauma does not get the change?

  5. #5
    They changed "the big three", being Wound Poison, Mortal Strike, and Aimed Shot. Everything else at this point (Frost Mage, Fury Warrior, Shadow) are still at 10%.
    ~Former Priest/Guild Wars 2 Moderator~
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    Twitter: @KelestiMMO come say hi!
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  6. #6
    Quote Originally Posted by Kelesti View Post
    They changed "the big three", being Wound Poison, Mortal Strike, and Aimed Shot. Everything else at this point (Frost Mage, Fury Warrior, Shadow) are still at 10%.
    That's not correct.

    They increased the "melee" ones .. Furry, Arms, Rogue and Hunter (BM!).
    Not a native speaker. - Let's try german if you like to complain about spelling.

    Every game ever invented by mankind, is a way of making things hard for the fun of it!
    John Ciardi

  7. #7
    Ah, thank you. I hadn't completely followed that, I just knew that Mages and Shadow were still down at 10.
    ~Former Priest/Guild Wars 2 Moderator~
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    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  8. #8
    think that priest will be one of the favourite healing classes in this patch

  9. #9
    Quote Originally Posted by iontel View Post
    think that priest will be one of the favourite healing classes in this patch
    Not if your disc the new animation is pointless considering most healers are not looking around to see who has a bubble on them physically but other then that I suppose the lack of Disc changes means we didn't need fixing in Blizzards eyes and to be honest I agree with them Disc was pretty solid in 4.2.

    And Kelesti its both a good and bad thing that you added that note about Discipline Stat Weights, the good being all new topics related to it can be stopped before they get out of hand and the bad thing is we can't really discuss it any more in heated pointless debates.

  10. #10
    Wont get the patch till sometime tomorrow (EU) but what i have read sounds really good like the changes a lot to holy and Disc tho holy is still my main spec and i hope it stays this way.

    /Life

  11. #11
    I'm excited for the priest changes, it's a good thing they didn't tear the class apart this patch but they improved holy which has needed a face lift for some time now.

  12. #12
    Quote Originally Posted by CoolNitro View Post
    And Kelesti its both a good and bad thing that you added that note about Discipline Stat Weights, the good being all new topics related to it can be stopped before they get out of hand and the bad thing is we can't really discuss it any more in heated pointless debates.
    Well clearly you get to 12.5% haste and then go stac--
    * Kel smacks herself in the face with a frying pan*

    Excuse me.


    Alright, well back on topic. First off:
    Serenity's shorter cooldown is a nice flair. I find myself happy to be using this cheap decent sized heal. I find myself happier that it actually works! I haven't really noticed the Sanctuary mana cost reduction, but I never really stared at tooltips to notice anyways. 10s, I'm spending more than half my time in Serenity, and fooling around on RaidFinder for something to do, even trash I use Serenity for, as a 15% stronger Renew wouldn't be enough but a crit flash is.

    That said:

    The new Spirit of Redemption is all kinds of sexy. Lightwell doesn't disappear on its activation, you keep all buffs on you, including your Chakra, until the effect ends. It triggers instantly, and it's oh so well done. I still think Hymn's a little over the top though, and waiting for it to get toned back.

    Any news from the Shadow Front? Did I miss some changes?
    ~Former Priest/Guild Wars 2 Moderator~
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    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  13. #13
    They may need to tone down the scaling coefficient a tiny bit, but otherwise DH is good. It's super powered in a 5 man, a great CD on 10 man and on 25 it's 'good'.


    On the topic of Serenity, for the 4.3 Holy thread sticky, we need to work out the haste break points for the relevant direct healing spam combos.
    ex/How much haste do we need without the set bonus to have second gheal land and still get the Serenity crit effect.

    Relevant healing combos are likely:

    Serenity - Fheal - Gheal
    Serenity - Gheal - Gheal
    Serenity - Fheal - Fheal - Gheal

    Optional cool ones to know:
    Serenity - Gheal - Gheal (with one charge Serendipity already up)

    etc..

  14. #14

    Biggest Holy Priest nerf since Cata's Release

    I can no longer Mass Rez in Spirit of Redemption. Now that spell has literally no use!

    ---------- Post added 2011-11-30 at 01:38 PM ----------

    Moved without a comment? [-------------------------------] THIS MAD.

  15. #15
    Some changes I noticed that I didn't see up on that list (sorry if I just missed them)

    levitate, you float when moving

    inner will now reduces the mana cost of HW:Sanc
    Red <Imperium>, Nagrand EU, redsparowe#2548

  16. #16
    Brewmaster Mazi's Avatar
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    Quote Originally Posted by Redsparrow View Post
    inner will now reduces the mana cost of HW:Sanc
    Where is the proof of this? HW:Sanc is not instant cast..

  17. #17
    I'll test that when I get home. But I guess that's what they meant when they were saying they were reducing the cost: making it reduced by things that reduce Instants.

    It also makes sense in why I never noticed a drop in cost, seeing as I run 1/3 Agility, and Inner Fire.
    ~Former Priest/Guild Wars 2 Moderator~
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  18. #18
    I does indeed reduce the cost of Sanctuary. Even if it's not instant cast.

    Which makes Inner sanctum less bad.

  19. #19
    Brewmaster Mazi's Avatar
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    Well shit. Guess I gotta get 3/3 Agi >_>

  20. #20
    I can also verify that Holy Word: Sanctuary is affected by Inner Will and Mental Agility. However, the same treatment was not extended to all shorter-than-one-second cast spells (Lightwell), so I guess they made it an exception to the rule, rather than a baseline coding change.

    not that that matters to most people, Lightwell is still awesome.
    ~Former Priest/Guild Wars 2 Moderator~
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