It's like the least safest way to travel.
It's like the least safest way to travel.
Somewhat less likely.
Well it is true in real life at least.
Warender - Orc Enhancement Shaman - Mal'Ganis US
I remember when I was a lvl 3 and I went to Red ridge mountains.... as I was traveling A GIANT SPIDER ATE ME
... He/She still haunts me
Chattering!
well it was true in the past when there was no flight path or flying.. most of the time back before cata i could travel through higher level zones on my lowbie alts by sticking to the road.. monsters dont' spawn within that area.. but doesn't mean they don't aggro to it..
As it said
LESS LIKELY to encounter
Here's what I remember from Vanilla leveling, running from SW/IF to Darnassus and vice versa was a terrifying experience. Crockolisks destroyed you many times. Also, Duskwood was an even more terrifying experience. It was dark and there were spider webs and wolves and spiders were next to the road within agro range
In the days before...
being handed every flight path,
free portals to all the new areas,
a ton of different "port yourself to location" items,
having significant movement speed bonuses (to outrun mobs) at low levels,
flying over everything on your own anyway,
or just sitting in town and never leaving, thanks to not even having to find an instance once before teleporting directly to it (let alone having to travel to it each time),
...it was the safest way. Most mobs, and especially packs of mobs, tended to spawn away from roads. Not all, of course. The scarlet courier in EPL was a great exception.
Edit: People wonder why the community's gone downhill? Lack of accountability is a huge part of it, for sure--but the world also just isn't as immersive, now that you get places by pressing a button and waiting 1-15 minutes. Games that aren't immersive don't engender feelings of mutual responsibility toward other denizens of the world.
Last edited by Galashin; 2011-12-06 at 04:54 PM.
Running out of things to complain about?
I remember when i got aspect ot the cheetah when mounts were still lvl 40. God I was estatic. The run thru wetlands was brutal.
in my opinion it is quite true. I always remember journing through old dustwallow marsh for some warlock class quest and because mobs were like 10 lvls higher i tried to survive by staying on the road :P
Also, this applys IF there is a main road to follow (eg from northshire to goldshire in human starting area)
this tip seems accurate.
you will encounter less mobs on/near a road. then when you dnt follow a road.
That tip is still correct, assuming you don't already have the flight path you're still less likely to run into mobs if you travel along rodes. The main exceptions are the spider in red ridge (and the imps on the other road into the region), and areas in lvl 55+ zones where roads aren't exactly continuous.
Ah, how I remember the good old days, sitting back and giggling when some Alliance person would AFK in the middle of the road in Arathi just to get demolished by the Forsaken courier and friends (when it was a constant pat and not spawned by the quest), or when some Horde would get absolutely owned by Lt. Valorcall and his group of elite guards...
Games that emphasize immersion attract different players than games that don't. Futhermore, immersive games generally include more traditionally boring aspects--having to find food, sleep, travel taking time, etc--and less instant gratification. My point wasn't that running everywhere would make the community better directly. It was that the game back then attracted a different community than today's version. And yes, I do feel the community, on the whole, was better then. Note that I'm not commenting about the quality of the game itself, but rather of the players in it.