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  1. #1
    Fluffy Kitten Sonnillon's Avatar
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    Ultraxion 10m normal - help pls!

    We have given several tries with a bit different raid comps on dragon, and well, can't get less than 30%-40% before we wipe due to massive raid damage. What is the general DPS the raid should be doing in 10m normal to down her before the soft enrage?

    At first on pull when people use their CD, raid total damage is about 155k, but by the end (or well a bit before the wipe) it is 130k-110k...

    All raid members have close to 378-381 gear.

  2. #2
    Field Marshal skjold's Avatar
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    I think our raid dps was around 150k dps throughout. We were lacking abit in gearing so we used 2 healers instead of 3.

    We were also playing around with only using a paladin tank which i think is quite doable, if you can get that working (dont know your setup) then you got 7 dps, which should be quite easy with your overall gearing to down him

  3. #3
    Any information about your setup and/or logs would be helpful.
    But if you mean your raid dps by 110-155k that's where your problem lies. In our kill last week, we did about twice of that.

  4. #4
    What time in the fight do you reach 30-40%? Boss percentages does not control the fight, time does. If you pull 150k raid dps during the entire fight you will just make it, so you are 20-40k short.
    Regarding healing, who takes what buff? Highest throughput-healer should take red, and if you have a priest he should take blue. Hero should be saved to the last minute to help healing (when nozdormu gives you the time warp buff).
    If you have a disc-priest he can help you with the dmg during the first part of the fight, which will gain you some dps. Then when he gets his blue buff he can poh and shield-spam which helps alot.

  5. #5
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    If you are having some issues with dps, you should definitely try 2man healing it and do everything you can to optimize dps. Pop hero right after an hour of twilight to get the most benifit out of it and use your heroic will as late as possible.

  6. #6
    I did it in a alt raid with 25k dps per person and you can solo tank it if you have trouble but considering its such a joke don't know why you would.

  7. #7
    Deleted
    Quote Originally Posted by Sonnillon View Post
    We have given several tries with a bit different raid comps on dragon, and well, can't get less than 30%-40% before we wipe due to massive raid damage. What is the general DPS the raid should be doing in 10m normal to down her before the soft enrage?

    At first on pull when people use their CD, raid total damage is about 155k, but by the end (or well a bit before the wipe) it is 130k-110k...

    All raid members have close to 378-381 gear.
    We are having problem with it as well, but we are not even pulling 130k dps and still get it to around 20% but i think that since your dps drops when it needs to be higher , are you popping heroism at the beginning?, maybe try to pop it at the end so the healers can get more health out.

  8. #8
    Fluffy Kitten Sonnillon's Avatar
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    Logs from last night Ultraxion: http://www.worldoflogs.com/reports/q...ses&boss=55294
    Logs from very first attempt: http://www.worldoflogs.com/reports/e...ses&boss=55294

    Healers said no to 2 man healing, since they cannot keep the raid probably up later on.

    1 resto druid took red, shaman took green, other resto druid took blue.

    Our paladin was willing to try 1 man tanking, but the idea was not well taken and was a no go.

    We usually have to choose from 2 druids, 1 shaman, 1 pala, 1 disc, 1 holy for healing. But mainly we have 1 druid, 1 shaman/disc and the 3rd healer, depends who is available for that night.

    Paladin/Warrior are our tanks, there is no variation in that.

    As for DPS: 1 spriest, 1 hunter is always there.
    Rest are chosen by who has signed and available, but manly 1 boomkin (if he is not healing), 2 dps warriors, 1 lock, 1 spriest

    We tried BL at the beginning, didn't change much. And if I remember correctly, once at the point where close to enrage, it was poped, other than that saving it for "later".

    As for the raid total DPS, the number were taken from recount data and not from WoL. WoL says something else. The 30%-40%ish is reached just very close to 5 minutes. Got to 28% when we were very close to 6 minutes...
    Last edited by Sonnillon; 2011-12-07 at 10:11 AM.

  9. #9
    Field Marshal skjold's Avatar
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    from what i can see in your logs then your dps needs to up their game They should all be able to break 20k dps without much problems

  10. #10
    Quote Originally Posted by skjold View Post
    from what i can see in your logs then your dps needs to up their game They should all be able to break 20k dps without much problems
    basically this. If you have even one DPS die, it could be a wipe. Not saying this is always the case, but this fight is a DPS race all the way. Our Ultraxion 10m downs had our 5 dps at 27-29k dps each, don't remember tanks. Just gotta bring that dps up!

  11. #11
    You should try convincing your healers to 2 heal the fight. Their numbers are good enough for that and an additional DPS makes this fight easier, not harder.

    Also, your DPS really have to push themselves - that does include not dying (it's just pressing one button at the right time).

  12. #12
    We didn't cut it dps wise so we wenht for 2 healers and time warp at the end. 2 resto shamans and 2 tranqs from the moonkins

  13. #13
    Muy raid has 380 ilv a resto shaman and a restodruid. Se were short on dps, the boss was reaching 5 million hp when the enrage occurred ( he just explodes killing you all). We tried one man tanking, it is perfectly viable except the fact that the tank will have the 0 agro debuff about half of the time, we tried everyhing to solve that, but even with hand of salvation and other agro dumps used on cd several classes were dying due to agro so we triied 2 man healing with resto druid and shaman. We killed it with ease, but our healers could easily get to enrage 3 healing, your healers arent healing well. They are clicking on the healing buff right?
    Last edited by exdeath202; 2011-12-07 at 10:23 AM.

  14. #14
    Deleted
    Quote Originally Posted by Sonnillon View Post
    Our paladin was willing to try 1 man tanking, but the idea was not well taken and was a no go.
    Impossible to 1tank it, will kill dps for sure when the tank has to go out of shadow realm.

  15. #15
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    The way we killed it was 2 tanks (druid and a paladin), 2 healer (paladin and a shaman) and 6 DPS. We had the Shaman take the first crystal, the Paladin take the 2nd and our Fire Mage take the third. It's perfectly doable with 2 healers, just keep your time warp until about 2 1/2 minutes from the enrage timer. Our highest dps was at 30+ thousand and the lowest about 19k

  16. #16
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    i found this seemed easyer to heal on a 2man set up than a 3 healer setup ?? h pala and a resto shammie both 378 we healed up to enrage no probs

  17. #17
    Fluffy Kitten Sonnillon's Avatar
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    As for the DPS... Well... W/o BL/TW at start for the 45 sec we have before the Hour of Twilight, raid DPS is good as seen from logs, and after that it starts to drop...

    Fire Mage take the third
    So mana based DPS should try to take blue when 2 healing?
    Last edited by Sonnillon; 2011-12-07 at 10:31 AM.

  18. #18
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    Yeah, probably your strongest dps who can abuse the haste most.

  19. #19
    Dps specs can't take the healing buffs.


    Our raid managed to 2man it. We did around 175k raid dps. We rotated our prot pala and prot warrior for the Hour. I think our resto druid took the red one, and our shammy took the green one. Can't remember who took the blue one.

  20. #20
    Deleted
    From the logs (taking the 'last night') your Raid DPS is too low.

    It may well just be a gear issue - A lot of guilds that blitz through Ultra will simply have had a lot of 6/7 or 7/7 HC FL farm so will be better geared.

    56.7M Health, 6 minute enrage; 157.5K Raid DPS requirement. If you feel that you can heal throughout the whole 6 minutes (which it seems your healers can't) then 5 DPS is fine. If not, 2 healing is simply your only option unless you want to spend time farming more gear (btw, your Raid DPS on the log was 115K due to low active times. Even with adjusted DPS your raid would have been pulling out ~125K DPS, so there's a big issue there).

    Try taking a RSham/Disc Priest or Disc Priest/Holy Pala. Give the Disc Priest the 75% Reduced Mana and 100% Haste buff (not quite sure which colour it is) as he can spam PoH and get DA procs to absorb a lot of damage as it ramps up through the fight. Have your RSham or Holy Pala take the Double healing buff at first and switch it out for the Spread out healing (again, I don't know colours as I DPS) as they'll have bigger solo-heals than your Disc. Plus, Aura Mastery/Spirit Link and Bubble w/ PS is a good mix of damage mitigation as RCDs.

    As far as DPS comp goes, simply bring the best DPS you have - it's a DPS race after all. If that 'lock can reforge properly (897 Haste rating is just stupidly low considering his gear), do his rotation correctly (Bane of Doom over Bane of Agony I believe, still) and can pull out the DPS his gear suggests he should be (~20K on Ultra) then he'll be more beneficial purely because he can put DI on a SPriest to buff his DPS, and all Spell Damage is increased by 8% due to Curse of Elements.

    [EDIT] - Seriously; get that 'lock to read up on how to play Affliction, or simply switch specs. He's enchanted wrong, gemmed wrong (the gems in his chest are stupid) itemized a little wrong considering the gear he could have available and has reforge away from Haste. <- DERP. If he can't do this, don't take him. He's bringing your raid down with 50% uptime and apparently can't click a button when required. Sorry to be harsh to him - but seriously that's just not playing the Spec properly.

    Pull out all the stops you can - have your Disc Priest give one of the casters PI to improve their DPS, try and minimize the time spent in the 'Heroic Will' state, don't fail on clicking Heroic Will (which your logs suggest you have done) etc. Try and save Hero for later into the fight (I think we ended up popping it at ~30% boss health) so that both DPS benefit and healers get it during the larger damage phases.

    If you still can't pull the DPS and your healers insist they can't 2 heal, you'll simply need better gear.

    And btw, DPS can't take the *healer* buffs. Would make the fight a lot easier.
    Last edited by mmoc7cd3c912a5; 2011-12-07 at 10:50 AM.

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