We basically did yellow>green unless is Yellow, Green, Black, Red. Then, we killed Green.
Horrible wipes all night, but I still think is the way to go.
We basically did yellow>green unless is Yellow, Green, Black, Red. Then, we killed Green.
Horrible wipes all night, but I still think is the way to go.
That may work
Blue+Red may be hurt since we must keep boss very close to mana void all time, but it worth trying maybe.
Yellow+Black is 2 add spawns, Yellow+Red or Green is insane boss AoE damage. But I'm not sure, maybe we'll try Green tonight.
LF something funny to place here.
English isn't my native, sorry for possible mistakes
I'll go down that list fast. We killed it realm first.
1. Correct
2. I would kill yellow aswell
3. Correct
4. Kill green, stack and use cd's.
5. Easiest combination you can get tbh.
6. Kill green and stack so adds are in a pack for aoe.
One thing we did was keeping mana voids alive until healers were drained again the next pack, and kept killing one when another spawned and drained. This always until we had a hard to heal combination, where we would kill the mana void beforehand.
Last edited by mmoc94162f50f7; 2011-12-08 at 10:39 AM.
Heroic alters the fight significally you can't stack with green, you can't ignore yellow
5 is the easiest?
You have green random single target damage
You got purple massive raid damage
You got blue no mana for the casters to heal no mana for the dps to kill
We found it pretty hard to handle this combination, with 3 caster dps
And also 6 feels wrong red is the only blob that you can ignore never caused us the slightest problem, the obvious choice to me is the green
Last edited by Keosen; 2011-12-08 at 10:40 AM.
Oh, even better than I expected. Awesome, thanks.
Yeah, I thought Blue+Red is hard when posted it, but I changed my mind reading replies here. Same with 4th, I just didn't update my first post.And also 6 feels wrong red is the only blob that you can ignore never caused us the slightest problem, the obvious choice to me is the green
LF something funny to place here.
English isn't my native, sorry for possible mistakes
Yellow, Blue, Purple, Green
The only damage going out is green, easy enough to heal through it even with purple limiting your heals. Just use big single target heals on each person.
Yellow, Blue, Purple, Black
Same as above, only raid damage going out is black which will disappear as soon as you AoE. Easy to heal through if careful and if people use defensive CDs when focused by an add.
Yellow, Purple, Black, Red
Nasty one, massive raid damage and lots of AoE. Use raid CDs. Alternately, kill yellow and heal through red+black with careful heals.
Yellow, Green, Black, Red
Nasty one, lots of AoE damage and adds to AoE. Alternately, kill yellow and use some pro positioning to mitigate both green and red while AoEing adds. I've healed through it in 10m but it's hard as fuck.
Blue, Purple, Green, Black
Easy, only green to heal through.
Blue, Green, Black, Red
Moderate damage and adds to AoE. Alternately you can kill black, but this will require some heavy mana CDs from healers, some heavy raid CDs and some pro positioning.
Last edited by mmocf1640b68b7; 2011-12-08 at 11:06 AM.
Sorry you may have misunderstood me, i didn't say you could stack with green. I name the slimes to kill and then why to kill them. In that case if you kill the green one you can stack up.
Why would you take green over yellow in that first case ? If you remove green then the only big dmg is coming from yellow and that's on the tank. Ofcourse there's some shadow bolts flying aswel but isn't that dmg less then green aoe ?
+ Why don't you keep 1 mana orb alive at the start and keep it low and use mana cd's on that one so the next times when you get a blue orb you can just kill off the one that is already really low so you have mana back fast.
The idea with the blue has some merit, it might be worth trying out. However it sounds like you're giving yellow a lot less credit than it deserves. It is on average the highest damage of any slime, not only does it greatly increase tank damage - which, if you have a purple as well, makes you heal the tank more which blows up the raid more, it also AoEs the raid for a fair chunk, comparable to what green does. Speaking as a healer I'd much much rather heal purple+green than heal yellow+green.
---------- Post added 2011-12-08 at 03:14 AM ----------
Purple is not massive raid damage unless you have to heal, and you don't have to heal much if there is only a green. I've healed through this. While I wouldn't call it easy, if you use single target heals well and have a nature resist aura or totem up it's fine. I would defintiely consider having purple+blue+green to be a blessing. Think of it this way, green only hits each person for ~40k after resists. Factoring in crit RNG you can output around ~200k healing on each person in the raid before blowing anyone up. You have plenty of wiggle room to heal around purple before green kills anyone.
Thinking about it, I believe going 2 heal 7 DPS with lots of raid CDs (thank you DPS druids) is not a bad setup for the fight, although 3 healers will be less RNG.
Last edited by mmocf1640b68b7; 2011-12-08 at 11:18 AM.
Green doesn't hit that hard. Blue can be countered by mana gems/shadowfiend/archangel/sw:death/innervate/mana hymns/mage armor/divine plea/life tap/etc. This should be done on the first. Then do what I said we did, and keep voids alive until a next one spawns and drains you.
Purple does not do raid damage. Just time your heals better so it doesn't reach 5 stacks.
Last edited by mmoc94162f50f7; 2011-12-08 at 12:01 PM.
Awesome thread and replies thanks. I'll post my thoughts after tonights wipes/kills.
Really fun boss for a raidleader to work things out it seems
A question for groups that have killed him or those who have made significant progress: How many tanks/healers do you guys use? We only spent like 2 wipes on the fight it seemed like DPS is severely lacking (Manavoid/Adds lol).
1 tank 2 healers is the way to go on this fight. When a mana void spawns, don't have all of your dps leave the boss and jump straight to it, have your ranged dot it up and hop right back on the boss. Also don't be in a huge rush to kill the black adds either, as long as they are dead by the time the next wave of slimes comes out your good. The trick is to maximize your time on the boss and still manage to take care of the adds without sacrificing a ton of boss damage on them. We actually have been extremely melee heavy this entire xpac and happen to have 2 combat rogues and 2 frost DK's, the adds melt without anyone even trying to aoe.
I think most of them are no brainers, but the one that gets me is the raid killer. I think we're calling it number four in this post. Yellow, Green, Black, Red. How are people handling this. Last night we tried to kill green and stack, but one one attempt we blew hero, had our moonkin tranq, and during the stack our holy paladin and myself (disc priest) were healing for a combined 60k HPS at the peak of the damage and we STILL couldn't heal through it. That's blowing basically everything...tank CDs, PWB, aura mastery, etc. I'm beginning to think that you just have to kill yellow on this combo and try to position perfectly. It eliminates the ability to effectively use holy radiance and makes handling the adds harder, but the doubled abilities from yellow are just a killer.
We were 1 tank, 2 healers btw. Our dps was on pace on the couple of good attempts to do the boss in somewhere around the 9:45 mark.
Does anyone have any creative ideas on this combo? Something that I haven't thought of that can be done here? Thanks.
1 problem might be you are using 2 heavy single target healers, which may be good for those combinations with the purple ooze and small raid damage but for any heavy raid dmg combinations (especially one like Y,G,Bl,R) your going to have some trouble keeping up with the heals. why dont you try switching to holy? you should really only be casting greater heal when purple ooze is a part of the combination anyways and in addition to having much better raid healing you have that OP divine hymn.
if that doesnt help than try having some dps single target down the first set of adds asap to reduce some dmg
Thanks Chromy. That just confirms what I was thinking of doing already (going holy) for the fight.
In followup, I do have to ask a question that I haven't been able to get an answer to anywhere else. If you're a holy spec priest and you cast a heal on the MT during the deep corruption phase and that heal refreshes a ticking renew, is that one stack of deep corruption or two? (I was going to try to figure it out before the fight by pulling it once normal and just testing, but if someone's checked already and can give an answer, it would save my guild a pull.)
This is actually the exact problem we're running into. Adds are dying too slow without focus being put specifically on them dying (otherwise we wind up running to the next ooze pack with healers or someone else having 2-3 adds beating on them) however when we do put specific effort into making sure they're dead, we hit berserk. Finding that balance is proving rather annoying at the moment.
Keep trying it and your DPS will get smarter. We hit the enrage only one time and wiped at 800k, no one died our dps was just a little off. The very next pull we killed it and beat the enrage by 55 seconds. Granted most of that is probably the lack of black/blue spawns. If your hitting the enrage just keep trying you will get it soon.
It pretty much is the "blow everything and zerg through it with cooldowns" phase. It just sounds like you weren't optimizing your zerging. If a Disc Priest and Holy Pally were healing for only 60k HPS at the peak of cooldown usage there's something wrong right there. That means what, 30k HPS each? As a pally I can do 30k without using a cooldown, simply by spamming HR and LoD. If you use the 2 pally cooldowns it should go closer to 40k, and I think you should Power Infuse the pally as well since Holy Radiance is the strongest raid heal you have whil you yourself just spam PW:S on the entire raid with a heavy mastery build. Also a bloodlust would help.
So to summarize, 1) PI the pally after his Divine Favor wears off. 2) Spam PW:S, it will have a greater effect than spamming PoH, especially if you go heavy mastery. 3) Use bloodlust if necessary
Also going Holy over Disc might help but i don't know enough about Holy to comment for sure.