What's funny is anyone in this thread that believes Paragon's mains aren't the ones running the 10 mans right now, banned or not.
What's funny is anyone in this thread that believes Paragon's mains aren't the ones running the 10 mans right now, banned or not.
As Skarn has posted,
21% of all 25 man guilds have killed Morchok heroic
12% of all 10 man guilds have killed Morchok heroic
3% of all 25 man guilds have killed Zon'ozz heroic
0.5% of all 10 man guilds have killed Zon'ozz heroic
In both cases, its 10 man that have the least kills in their respective category compared to the number of raid teams out there.
If you raid 25m exclusively: "of course!"
If you raid 10m exclusively: "not a chance!"
If you raid both, you know the relative strengths and weaknesses of both, as Bubblez pointed out.
Because those numbers can be taken out of context quite easily. The percentages are generated from how many guilds have killed Morchok on normal, which is around 6:1 10 to 25, instead of basing the percentages off guilds who beat Madness (and are actually able to do heroics), which is still around 5:1 10 to 25.
It is actually around ~65% of 25 mans have killed H Morchok that could do heroics compared to ~60% of 10 mans. For Zon'ozz, it is ~6.5% 25s to ~4.5% 10s.
http://us.battle.net/wow/en/characte...Spewz/advanced - Main
http://us.battle.net/wow/en/characte...ewchi/advanced - Alt
<Enigma> US-Deathwing
Unfortunately that says nothing about the relative difficulty. Fact is there are many more 10 man guilds than 25 being counted, so your taking a % of a much larger population. Given variances in populations with respect to preferences for PvE progress raiding, your conclusions simply don't follow.
Morchok heroic 10 man kills will soon be over 3000, and 25 man are not even 650. That fact should inform anyone that those above quoted %'s are unreliable as an indicators of relative difficulty.
Assuming otherwise balanced encounters, for as long as 10-man encounters are designed to not assume optimal group buffs, guilds which have the required classes will have an easier time with both dps and healing on 10-man. Utility may work either way around, depending on the balancing.
Spreading is easier on 10-man.
25-mans have more people and as such have a higher chance of dying. Considering on actually challenging encounters where a single death means missing an enrage, combat resses are somewhat balanced. 10-man might only have a disadvantage on a theoretical encounter where the tanks (or people of another key duty, assuming same amount between the two) have a high chance of dying, but the chance for the rest of the raid is pretty much nonexistent.
Once you have the content on farm, it gets easier on 25-man.
Last edited by Keoren; 2011-12-09 at 01:09 PM.
Well, I think it is pretty balanced tbh. The reason why 25-man guilds most often get world first is because the 25-man is for more "hardcore members" in generally. That is the "real thing" according to them (and Blizzard?). I'd love an experiment where top 3 of the 10 man guilds make a 25-man guild to see if they can be competitive.
Why 25 man is easier in DS:
- 10-15 caster legendaries
- Always all raid buffs
- The ability to optimize setup on each encounter
- You can carry a few slackers
- More loot per person
- More CR:s per person
The requirement of individual performance is much more higher in 10 man. You can't afford boosting one single player, and I guess why 25 man guilds blame 10 man for being to easy is because they could optimize their 10 man group out of 35 raiders. In a 10 man guild you have what you have to optimize (like 11-12 raiders and some alts)
Why 10 man is easier in DS:
- The group is much easier to organize
- The communication is easier
I like 10man better, I guess because I have 4 fps when I do 25mans (LFR).
Locking this, turning into a flamefest as usual. Constructive discussions are more than welcome on the forums, but berating and insulting others isn't.