Originally Posted by
Gheld
So I'm now 2 for 2 on Emerald Shrine (End Time) of this exact same occurrence and I was wondering if any other healers find they've had the exact same issue.
First trash pack goes off without a hitch. You pop hots on the tank, which is pretty standard practice as a druid (which is my main healing toon) since lifebloom = mana regen, (also usually smart force of habit on dungeon finder since you never know when a tank will run ahead and out of range) and reach for a drink or a mana cooldown to top your mana up and then you blink your eyes so that your vision is sharp for the next pull. In the time it took to do all that the tank has mounted up and is running for the next beam of moonlight, agroing everything along the way. A singular tick of a hot instantly pulls you into combat, removing mounting as an option and gets you dogpiled, while the tank continues towards the moon beam, oblivious to the fact that he has already sealed your fate.
It just seems to make better sense to fight your way to the moonbeam instead of mounting and running to it, since healing is not effected by the darkness, just damage on the mob, and even still, with 77-140k health with a 25% damage reduction damage on the way to the moonbeam usually finishes half of them off along the way.
So Healers: Have you had the same experience?
Tanks: Help us help you, How can we improve random dungeon finder communication between tank and healer... For example is it my blunder because it's standard practice for a DF tank to assume "Hots = healer is ready"? Since the only toon I tank on DF with is a Blood DK, so waiting for the healer is optional in most cases.