Originally Posted by
Raeli
The argument of 25 vs 10 or 16 vs 8 is often a silly one. When you argue these, in terms of "what matters" people will often state 25/16 Mans are harder because it's harder to get more people.
This statement is filled with so much stupidity, I just can't believe it. You're comparing content difficulty, and explaining it by stating it's harder to get more people. They aren't even the same thing. If the content is harder in one size than the other, then it is harder because it is harder, and if the aim is for them to be the same difficulty, then that is something that needs to be addressed. However, the number of people doesn't inherently make something easy or hard. Smaller guilds still have a lot of the work that larger guilds have - some tasks just don't get easier or quicker simply because there are less people.
I've led guilds of multiple sizes, and there are some things that just don't get any easier or harder depending on the size, the primary factor for how difficult I felt leading a guild was the people. If I have a guild of stable, drama free people that I can rely on, it doesn't matter if it's 400 members or 40. I've had guilds that were relatively small, and been quite a pain in the arse due to other officers not pulling their weight, people causing drama, people suddenly quitting without notice - these things cause trouble and make things difficult, then trying to find replacements for your best tank or healer suddenly out of the blue etc. These affect guilds of all sizes. Size is irrelevant, it's the people that matter.
As for the difficulty of the actual encounters, that's something we simply can't compare yet, so you can't really go about saying one is easier than the other.
I personally will be raiding 16mans, I personally feel like 8 is just too small a number for my liking, while 16 (18-20 total raiders) seems like a nice group size, enough people that there's likely to be a few on outside of raiding hours, but not too many that there are multiple cliques in the guild. This is purely from a social point of view, as the social part of these games is a large part of what keeps them fun after doing the same raid for the 5, 10, 15th time.