Originally Posted by
CoolNitro
My issues with atonement healing is the fact that it ignores the majority of the talents that assist us as healers i.e grace, inspiration, renewed hope, weakened soul, strength of soul, it has no affect on those talents and gains no benefit from them so by using smites and holy fires to heal you are making it harder on your self when the time does come to switch over into direct healing mode.
Like for example single target tank healing with atonement will only heal random people maybe not even the tank and will stick a DA on them if it crits and that's it.
But casting heals on a tank makes sure the tank always has 3 stacks of grace, guaranteed DA on the tank when it crits, inspiration should nearly always be up, renewed hopes 10% crit will always be active as long as either grace or weakened soul are on them and you recently cast a shield and you can shield more often due to the fact heal removes weakened soul.
To me atonement and the way AA works in general feel like blizzard just tacked it on without really thinking about how it interacts with the rest of our talents and the fact that it requires 5 talent points to fully activate is a joke.
In terms of how to best use AA/A spec it would be most likely to drop atonement healing from the build and your mindset and use smites / HF to build stacks for AA and smites to reduce the cooldown of penance if you have the talent train of thought.