There's kind of an irony to DE's in the fact that the NPC's are initiating and we the players have to now play an reactive role to any boss/organization as opposed to the proactive roles players take in traditional mmo's such as WOW.
I guess in GW2 bosses raid you!!!
There is one thing I've always wondered as I played WoW raid. "Argh! I hate all life and want to kill it, but first I will go into this dungeon and sit here until a group of people comes and kill me!" I loved WoW raiding but I've always wondered why they just aren't outside pwning stuff and we have to run to them. Oh wait isn't that what GW2 and Dynamic Events are?
Doctor Octopus : 80 Asura Warrior
Captain McNuggets : 80 Human Mesmer
Professor McNuggets : 36 Asura Engineer
General McNuggets: 11 Sylvari Thief
I would like to see raids in the game, but I do not think it will happen. The problem many people bring up is that raiding turns the game into a giant gearmill, why not solve that problem by offering rewards other than gear? Schematics, cool toys, special dyes. Even making raids part of larger, world wide dynamic events that require completion of the raid to finish.
I would not miss the lootmill mechanic, but I would miss the thrill and challenge of working with a large group of friends to overcome real challenges.
just because their not called raids doesn't mean they won't feel like it, kind of like how Damage/control/support is a reworked (and beter imo) version of the holy trinity.
The only reason GW2 doesn't have instanced raiding is because they want to make the content easily assemble to anyone who wants to try it out, they don't want players to "wait around" for your group of 10-25 (using wow as a bases of comparison). I will admit I am a little bias on this subject, the fact being my guild could barley get a 10 man running. :P
But I think raiders will be happy once they start finding the serious elite DE's , while I'll be happy just being that guy that hits the dragon watching the strategy of other players come toghter going like "woah cool stuff guild of extraordinary raiders"
Last edited by SPeedy26; 2011-12-30 at 12:13 PM.
Big dungeon like area's where you can go in with about 10-15-20-25 people, like in Urgoz/The Deep?
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
I don't think GW2 should have raids unless they going to be linear like it was in burning crusade which creates a epic feel to the instance.
This having 2 raids sizes and 3 different modes for each raid really kills the epicness of raiding which is why raiding guilds in wow are disbanding at a faster rate then ever before.
3 campaigns -each on a separate continent with numerous zones, lore, creatures etc- + 1 xpac = "massive" amount of PvE if you ask me.
GW2 will probably have about the same balance between both type of content.
and explain how linear => epic? i really just can't get it.
and having different raid sizes and modes didn't kill wow raids, what did (among other things) is that bliz gave the same loot tables to every raid size, thus ruining one of the reasons people prefered bigger raids before as compared to pre-cata.
Last edited by sacrypheyes; 2011-12-30 at 09:54 PM.
The argument for having a linear system essentially boils down to "My playing experiece is ruined by people who are not me can enjoy somewhat similar content"
Linear play isn't a negative in single player RPGs. Dragon Age, Mass Effect, Final Fantasy, Planescape, Radiant Historia, etc- were well received critically and commercially for the most part. All quite linear. One could make the case for The Old Republic also being linear; a very hot MMO right now.
I don't care about linearity personally. Just pointing out such a style of game is not always regarded negatively in a vulgar or academic sense.
I get the whole "i want a wow clone with same gameplay, story and better graphics" thing.. but GW:2 wont be that game.
I really don't see what's keeping people from playing both games to fulfill certain wants/needs in their free time. Playing WoW for $15 a month is pretty damn cheap, stay subscribed and then buy a copy of GW2 to enjoy the game play aspects of both. GW2 does not need to be anything like WoW and vice-versa.
I'll be playing both and not complaining about what one has that the other game needs game.
Should it have raids? No, because the devs don't want them.
There will still be tough things to down...but the majority of raiders nowadays raid to get the gear. To let them raid. It's just a mindless cycle after a while. Sure, you down a boss and the feeling of achievment is awesome.
But then what do you do? Do it again next week. It's becomes so boring so quickly.
GW2 should have enough dynamic content to keep us interested without raids. The scaling, lack of trinity, greater variation of skills abd DEs themselves etc will all work together to keep things feeling alot fresher than they do in most MMOs.
Raids have their place, but I've personally reached the point now that I can barely be bothered to do a raid again after I've done it once.
I'm going to cry like a little baby when Logan and Rytlock reconcile and have a glorious man-hug
As long as the events in GW2 can be really challenging by the time we reach the higher levels, and, needless to say, provide rewards that are worth fighting for and rarely drop, then I'm happy.
If events turn out to be the equivalence of level 60 Azuregos stormed by level 85s in full epics without any need for tactics, teamplay, effort, good gear, and so forth, and without promising rewards in the end, then I won't last long in the game.
"Good morning!" said Bilbo, and he meant it. The sun was shining, and the grass was very green. But Gandalf looked at him from under long bushy eyebrows that stuck out farther than the brim of his shady hat.
"What do you mean?" he said. "Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is a morning to be good on?"
"All of them at once," said Bilbo.