I'll apologize in advance for the slightly baiting title, but I think 'baddie' is far more accurate than 'casual' or the like in this discussion.
I was thinking about class, individual and group balance, re-reading arguments for and against the trinity, raids, etc. IMO, the truly dynamic aspect of the game won't be the events, it'll be how we play our characters, altering tactics, skills and responsibilities on the fly.
In WoW, which button you press determines the action you take. In GW2, your action is dictated by: Being on land or in water, which weapon you have equipped, what other professions and skills you have in your group (for combos), etc. That introduces so many potential combinations and alterations to how you play... which leads to my question:
How will bad players affect the game? Do you think most will swap weapons on the fly, switch to healing or defense, go ranged instead of melee?
I suppose you could chalk it up to preference more than being bad, but are any of you afraid of the warrior who focuses solely on melee-bound defense, or the DPS who never assists with heals, or that guy in the back who only likes to play a would-be buffer/healer?
In a sense, we're all meant to be druids or paladins in GW2; our skill bar carries a variety of skills to assist in every aspect of gameplay. Will the majority play the game right and utilize all 3 or 4 specs (using wow as an example), or will most players keep it simple and go Ret or Feral?
(I mean absolutely no offense to WoW Druids or Pallies, just using the stereotype for an example)
Basically, do you think GW2 will foster true hybrid teamwork, or will the real solo-player/pure 'spec' overcome the development goals of A-net, and what will that do to the game, in a worst case scenario?