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  1. #101
    If it is the designers intent to have some things that do require a tad more planning and foresight to achieve in the game then that is alright with me. It is no different than having to use a strategy guide to find all of the hidden X to unlock Y in a console game and such. However, it is the attitude of players I have seen all too often in WoW (and it seems some people will carry it over into GW2) that if you don't research how to play the game then you're terrible and should go die in a fire.

    If the intent of GW2 is to have all aspects of the game require research outside of the game itself to be able to advance through the game in any way, shape or form then more power to the folks making the game (Though I would agree with the person who pointed out that that would be a ill-advised game model if you're required to do homework just to play a game) However, if only certain aspects of the game require this sort of commitment, saying everyone who doesn't put in the same amount of time outside of the game advancing their capabilities in the other areas of the game are being ridiculous.

    I do hope that they realize that having just one difficulty level for a game that has no finite end (IE single player campaign) is a bad idea in this day and age as it extremely restricts the appeal of your game to a niche audience. If that is your intention, whatever works for you. However, I don't get the impression that with the amount of effort being put into GW2 that they only want it to appeal to a small group of people.

  2. #102
    Bloodsail Admiral Speedy92286's Avatar
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    Quote Originally Posted by Verazh View Post
    By not being a clicker, by having extensive MMO experience, by watching vids and reading facts about the game extensively. This wont make you a "pro" per se, but you will learn the game much faster when it launches, also that works exponentionally.
    Define "clicker". I put my main buttons within reach but I put my lesser used button where I can click it quickly. The rest I agree with, but "clicking" is only bad if you take forever to drag the mouse to the button, then drag it to the target.
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  3. #103
    Quote Originally Posted by Speedy92286 View Post
    Define "clicker". I put my main buttons within reach but I put my lesser used button where I can click it quickly. The rest I agree with, but "clicking" is only bad if you take forever to drag the mouse to the button, then drag it to the target.
    A "clicker" is a person who uses the mouse to click on abilities on the screen/UI to activate/use them. The problem with clicking is that if you are clicking you can't be using your mouse to turn your character/camera and you can't use your mouse to target new enemies.

    A clicker generally has slower responses and slower reactions than someone who is using the keyboard to perform actions. This is not always the case, obviously - especially in a game with a GCD - but it can often make a significant difference in some situations.

  4. #104
    Actually, no. The response time in clicking an icon will always be slower than hitting a key.

    It's up to you to know how to set up an optimal UI and keybinds. Hint: If you are using say, S to walk backward, you are failing.

  5. #105
    Knock off the hostility with the keyboard vs. clicker argument.

  6. #106
    Bloodsail Admiral Speedy92286's Avatar
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    I started the debate, so I apologize, Edge.
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  7. #107
    Discussion about it is fine, but the discussion in this thread started turning sour. As long as people remain polite about it there's no problem.

  8. #108
    Herald of the Titans Eorayn's Avatar
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    Quote Originally Posted by vMoPPy View Post
    I'll enjoy the game right at release when everyone is generally considered a 'baddie', and everyone is learning new things as the game progresses. :P
    Of course I will too, but there will always remain some "baddies" as we call them, who can't get better, who won't take help from us, who just, in our eyes, are trying to ruin our experience by being so bad, But they can't help it.

  9. #109
    Herald of the Titans Snow White's Avatar
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    Quote Originally Posted by Cuchulainn View Post
    What kind of player are you talking about? The "baddie" as the OP described, or assholes who refuse to learn? If they're assholes who refuse to learn and blame everything on the game, then yes, I hope they give up too. If they're just unskilled players without a clue, then they should be fed information. It's always a rewarding feeling to help players out and see them grow. I've made quite a few WoW friends this way, all who've ended up becoming phenomenal players.
    I always offer my help and support to those who desperately need it and I agree that people should be given the opportunity to learn. However I am not okay with people refusing to realize that they are the problem and stat demanding game changes to accommodate their laziness or their inability to learn.

  10. #110
    Over 9000! Snowraven's Avatar
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    I thought there won't be clear healers and stuff, so you basically heal yourself for most part except some classes which can throw an aoe heal once in a blue moon but if you don't heal yourself, you're dead so... if they don't learn how to be hybrids from start they won't like the game since they'll die all the time.

    ---------- Post added 2011-12-20 at 04:13 PM ----------

    Quote Originally Posted by Grugmuc View Post
    They said they have a counter or some sort of mechanic that tracks each player there. If someone comes in and just goes "AFK" in the middle of it, then he/she won't get squat because of the lack of/no effort put into the DE. So it will be like if they never even showed up. Which I like because that was one flaw in Warhammer Online's public quests that was flawed.
    Could be similar to Rift but more polished since in Rift for example if you're at a rift and don't do stuff to help every phaze... you don't get anything or get some really crappy reward.

  11. #111
    Legendary! Rorcanna's Avatar
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    Seriously, the game isn't even out yet. Are we really starting to demean and look down upon other players already?

    I play WoW, handling all the individuals as they come along...I do NOT worry about "baddies" or anything like that, since a "baddie" might not be as good or interested as me in this game, but might have tons of other qualities that really matter outside the game...

    If I encounter someone struggling in GW2, I will do what I do in WOW...I'll teach and guide if they want to accept it.

    That feeling when there's a new expansion out and you sit in a Garrison wondering what the hell to do because you are stuck on an entire continent like Timeless Isle, only with flightpaths to encourage afk travel coz "immersion".

  12. #112
    Quote Originally Posted by Rorcanna View Post
    Seriously, the game isn't even out yet. Are we really starting to demean and look down upon other players already?

    I play WoW, handling all the individuals as they come along...I do NOT worry about "baddies" or anything like that, since a "baddie" might not be as good or interested as me in this game, but might have tons of other qualities that really matter outside the game...

    If I encounter someone struggling in GW2, I will do what I do in WOW...I'll teach and guide if they want to accept it.
    It's a very real issue that people will have to deal with in any multiplayer game, so the game doesn't need to be out to begin discussing it. I generally do the same thing as you, but if someone is ruining the group because they can't pull their weight (and they should be able to at that point), I'm going to get annoyed. That and the fact that half the time in games when I offer up some advice to someone who is struggling, I get rewarded by insults about how I need to L2P, stfu, stop being a tryhard, don't tell them how to play the game ect. I don't like being polite and helpful to others only to be rewarded with shit.

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