Nature's vigil ignoring healing reductions was fixed sadly.
Anyway I actually did try staying down at beth but my taunt cooldown was too long. Though thinking about it, maybe you were using the faerie fire glyph?
But it works exactly like normal on another example of "healing done" reductions, which is why I was curious. In fact, it makes perfect sense for it to still ignore modifiers on your personal "healing done" since NV itself gives 10%, and that would make it heal 27.5% (which it doesn't do).
Also, taunt CD on Beth is perfectly fine. Spinners pile up a little bit but never so much that they actually get a cast off. That is, unless you forget to taunt them in order (e.g. use your 2nd taunt on one of the 2nd pair of spinners instead of the 2nd one of the first pair). And when you don't want to deal with it, Incarnation and get all 6 down in no time.
Yup, Vigil still works 100% fine against Dblade.
[10:27:33.990] Ahanss afflicted by Decimating Strike from Baleroc
[10:27:36.410] Ahanss Lacerate Baleroc *134377*
[10:27:36.940] Ahanss Nature's Vigil Ahanss +33594 (O: 0)
[10:27:38.010] Baleroc's Decimating Strike fades from Ahanss
Also, being lazy and not taking Renewal, when using your only other usable CD to test something, doesn't work out well.
Last edited by Braindwen; 2014-01-31 at 05:37 PM.
Any tip on how to solo Yogg +0 keepers as moonkin?
I watched the videos but I fail when i kill the brain and when adds spawn. I'm constantly stunned, and eventually I get killed by adds.
I hate the rng part of that fight and that tentacles sometimes spawn 2 far away from each other, so is there any way to prevent that?
Just kill the debuff tentacle first. Solar beam can also stop its casting for 10 seconds so make sure to use it.
If you manage to prevent most of the debuffs, it becomes a joke.
Regarding the big ones, I just kept my distance and killed them. I guess you can go to melee them to reset the debuff but I didn't find that necessary.
I've never had issues with them casting the plague debuff immediately and actually connecting with it (they're really low level, so they have a good chance to miss). If I can kill them as a melee without issue, I'd imagine being ranged would be even easier. All else fails, spam a targeting macro when they spawn to make nuking them down that much faster.
I always got nuked down by the adds, whenever i get to that phase I get overwhelmed by them and get killed fast.... They just drain my HP. Hot to prevent so many from spamming. i watched videos and by the time they kill it, 40sec+ in the last phase they have few only few spawns I have 10 in 20sec or less...
About zero light, as I've previously posted, go auto a crusher tentacle and tank it. You won't get grabbed if you're tanking one. You can find more helpful tips if you look through the death knight soloing thread, or previous parts of this one - I've elaborated a few times.
Also I actually started raiding again, so I have gear. Will look into anything fancy that hasn't been done yet soon o/
I've played balance for five years.
I'm a qt irl.
Nelfs are cuter than trolls, regardless of OP racials.
Any tips on beating the hardest boss in Ulduar? I'm talking about the "you have entered too many instances recently" boss, since it seems to reset itself constantly.
I haven't had any issues with that, that is of course if I haven't entered 5 instances within the last hour. Are you sure you're just not going back and forth?
I'm not really sure what it is, but I think that if you start the instance on 10-man and later switch to 25-man each time you enter the raid it counts as a new instance. That's the only time I've had the instance limit problem.
NIce guide! i love it