I don't see it working in any way.
Maybe if they reduce the amount of skills, but still barely.
Who is John Galt?
They wouldn't need to reduce the amount of skills , 10 skills = 4 skills mapped to face buttons, 4 skills mapped to face buttons while left trigger is held, and 2 skills mapped to face while right trigger is held. That still leaves select, start, 2 analogue sticks for movement and camera, one d-pad for possible menu scrolling and right and left bumper for possibly changing specs, targeting, or for w/e else assuming we're talking about a 360 port. Yes communication would cause issues but Xbox allows for a keyboard as well. It almost certainly won't happen but I don't understand the "impossible" comments. I'm really hoping GW is gamepad compatible so i can switch between it and my keyboard.
Who knows though, maybe all of this delay is them refining a console version haha!
While personally I miss the feel of a controller in my hand (grew up on the SNES in the late 80's and 90's), I've found that a keyboard and mouse are, for me, far superior and allow for greater customization and "funner" mechanics.
But, I understand that some people still prefer a controller over a KB and mouse. However, as mentioned above, GW2 looks like it'll have to many buttons for a standard controller to make it anywhere near functional; let alone fun.
But if I were to make a console MMO I'd use a more hack & slash fight mechanic. Or space combat, god, I love space combat.
Retired Holy Priest
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Who is John Galt?
Probably won´t happen.
ANet said they have a very small team looking into the possibility of a console version, however their full focus is on the PC version. Even if they do decide on making a console version it wouldn't be out until the new consoles are out so you're looking at 2013 at the earliest, then beyond that with console QA cert patches will be rolled out very far behind the PC counterpart.