Do realize Warcraft and SW:TOR are two of most highly successful MMOs ever created. Hardly suffering in any regard.
Do realize Warcraft and SW:TOR are two of most highly successful MMOs ever created. Hardly suffering in any regard.
I have to assume you really haven't tried out GW1, which would be the best example of something like the model GW is going for, in terms of supporting itself financially. You paid for campaigns, that's true enough but even between campaigns, GW had patches, small and large, as well as seasonal events. Essentially it supports itself two ways:
1. Campaign sales.
2. The Online shop, which sells things like vanity items (vanity items being things like costumes you can display over your real gear, for fun and, well, vanity), extra character slots, character renames, character recustomizations and the like.
Things that might be nice, that you might like, but things that you certainly don't need to function in the game.
There are a great deal of working no monthly free models out there, some obviously more greedy than others, but many of them, like the current GW1 model, are very fair and manage to support the game nicely.(For example in WoW you pay every month, so although patches are free, they keep you playing and paying), while I know some gamers will literally play whatever game, single player or multi-player over a long time that was never even intended for the game, but most gamers will play the game and once they beat it they move to something else. Although in other Pay to Play MMO's like WoW people will keep playing the game because the content keeps coming and it keeps giving them stuff to do.
In all honestly, monthly fees aren't required of any MMO, at all. Monthly fees are just one possible model out of several viable models. There are even models out there that let you buy, say, a month of playtime, that only gets used up while you're actually playing - not while you're offline (that example comes out of China, mind you).
The first Guild Wars was released in 2006, had sold more than six-million units, is still supported even to this day, and, more importantly, is still played, even to this day. Past that, now that they no longer release new GW Campaigns, it's had - free - content patches adding things like new quests, events and even items (Winds of Change, as one example). That's in addition to smaller balancing patches.I get they can do expansions, but wouldn't it have been better for GW2 to make it pay to play and add patched content, because otherwise I do not see how GW2 will survive with a constant player base for over a year. It seems like a great game, but does not look profitable for them (not that I should care besides the fact that making profit is what keeps them making games).
You don't even need to look at GW1 as your only example, there are more examples of viable models, outside of the monthly fee model, out there. The monthly fee model is just one viable model out of several for supporting a game financially.
So tired of seeing threads like this.. Seriously go look at GW1, which by the way still has many active users and has remained free to play with FREE, that's right, FREE game updates and patches. You pay just about as much as you do for WoW expansions, too. Every couple of months to a year, they will come out with one yes. That and micro transactions, which again, YES people do buy, will keep the game afloat. I'm not alone in saying that GW2 will become my main MMO and once it's released, there won't be much getting me away from my keyboard and mouse.
If you don't think that GW2 will keep your interest, fine. But don't go around creating another pointless thread about wondering whether or not GW2 will last. Just because it's free to play doesn't mean it's the red headed step child of the MMO genre.
---------- Post added 2011-12-18 at 11:17 AM ----------
Pointless post is pointless? This isn't about SW:TOR or WoW.
Also back on topic, as Purple pointed out. Winds of Change, (War in Kryta, etc.) are perfect examples of the major updates that you get out of the game.
Last edited by Mkalafut; 2011-12-18 at 11:18 AM.
www.tf2.com
look at team fortress 2 for a successful f2p model that keeps itself fresh. if u r worried that f2p means no new content, then u r worried for nothing.
new content keeps the players that pay for in-game items playing. the paying customers will subsidise the non-paying customers.
i think the developers would have long discussed and concluded the how the game would be profitable and popular for the long run way before they conceived anything else. i would not worry about such a fundamental issue.
Guild wars 2 will be fine with the current model. But won't they do some free content patches aswell? Or will it all be expansions?
I'm sure there will be some free content patches, just like with GW1. If demand is high enough it will come.
But realistically, the majority will be from "expansions". Instead of paying $15/month you'll pay $40 every 6 months.
While it may work out to being almost the same amount of cash, the expansions will be optional - whereas the $15/month that WOW or SWTOR charge are not optional. You'll be able to play GW2 without paying for any expansions, if you like.
The frequent expansions and in-game shop (non-gamebreaking stuff such as character slots, costumes, character creation) will provide a steady cash flow.
The F2P model is outdated and frankly makes developers lazy. So what if nobody liked the new patch? They still pay, right?
Arenanet has an incentive to make great content, or it won't be bought. And they have shown with Gw1 that they still provide frequent bug fixes, free content and balancing (skills, pve/pvp) as well after six years. And the cost of expansions will never be higher per month than the $15/month. Plus a game as WoW also had the occasional $40 expansion on top of the monthly fee.
I also really like the video in post #12.
Read the post above mine. Learn2forum. XD
The guy above me was talking about perceived flaws in Warcraft/SW:TOR. Which is pretty flimsy as they are highly successful games. The former so success it has dominated the market, solely defined 2nd era MMOs and become a cultural touchstone. Bioware inviting prestige guilds to testing is hardly causing SWTOR to "suffer". It's a smashing success as is (quite obviously) the Blizzard juggernaut of MMOs.
GW2's differences from those tropes is no great shakes.
most of the money will come from the ncsoft store, where people can buy thinks like armor skin or weapon skins
He's referring to the vanity items that transform your armour into a specified look. It doesn't do anything but change the look. See it as a transmogrification but with unique skins. Bit like an overcoat :P
It's already used in GW1 so highly likely it will be used again.
It's one the most successful PC games ever made. And the most successful B2P game in existence currently. So much so Anet are able to double (triple?) their staff and fund an entire sequel without an Activision on their shoulder.
How is Guild Wars 1 not successful and proven as a business model?
You mean a costume. Not to be confused with armor skin.
http://wiki.guildwars.com/wiki/Costume
Going from the GW1 model, which has worked for quite a bit of time, the gw2 store will not be selling actual weapon armor or skins. As this is one of the main points of guildwars, after reaching max lvl in gw1, you went hunting for the peices of gear you found to be the coolest looking. Im guessing the store will sell full costumes tho, like the ones in gw1's store now, along with the usual account things like name changes, character slots, extra storage slots, and others. Transmog potions of other chars in game may be available, but in gw1 you currently have to either farm for those or get them in a 6th year b-day present.
I think more people will go to it, I know the monthly fee for SWOTR is quite offputting considering I always return to WoW. Whether it will last, well definitely, there's a huge buzz around it and I think people want a change so yeah, i'm hoping it all goes well.