I don't know what happened, or why everybody at some point became obsessed with getting to max level in games, but it happened. Why does it have to be that way? Why do games even have a leveling process if the only thing that matters is max level? It seems that if all the energy is poured solely into max level that the game should just... not have levels.
Heresy? Not really. If that's all that is valued, then the journey is irrelevant other than to teach you how to use your abilities as you go. But tutorials and training missions can do that.
But personally, I'm sick of it. Yes, I know I can play a game like WoW at my own pace, and enjoy each level, but there's just... not a lot to enjoy. Some mediocre dungeons to run, some zones to quest in, but it still feels like those are just ways to get you to max level.
Vanilla wasn't quite as bad since the leveling process was so slow... they actually had EPICS that weren't max level. Remember those? And people would use them!
FFXI wasn't bad in this regard, either. I remember hitting 30 on my ranger and just feeling like I want to stay that level forever! It was great. But there was no content.
We need an MMO where every level matters. Where when you get to level 20, or 30, you feel like you want to do some things before continuing on. We need a game with patches saying things like "We added a new level 30 raid" that either required you to be level 25-30, or you got bonuses for being that level. I mean, you could go back and do it at max, but that wouldn't be very fulfilling. We need an MMO where we have such epic quest lines available at early level ranges that we just feel like we don't need to level right away. We need new things to do to unlock at every level, and when you reach max?
Why does there have to be a max? Or at least, a max that's obtainable. Sure, it could be level 100, but it's not feasible for anyone to get to it. Leveling could be slow, and I know a lot of people hate the idea of slow leveling, but if the goal WASN'T to get to max, then slow leveling wouldn't be a curse - it would be a good thing. If the content was developed equally at all levels, then we could progress through the levels like we're progressing through content. I don't want gear getting replaced quickly as I level. I want to take some runs to earn the gear, or get some expensive materials to craft it, and enjoy it for some time, since I wouldn't outgrow it right away.
To me, it seems when all that matters is max level, then why does leveling even need to exist? There are two solutions that make sense: make leveling itself part of the content, or get rid of leveling. There's no point in keeping something that doesn't matter. So it needs to matter or be gone, the way I see it.
Of course, this idea is way too revolutionary and will never happen, but I wish it would.
And if it has, can someone please direct me to the game so I may play it?